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(MWYHL) Boyz In The Hood Muppet Style

    Deck ID: 3435

    Author: Chris "G.M.A Rimmer" Daroza

    Title: (MWYHL) Boyz In The Hood Muppet Style

    Side: Light

    Date Published: 2000-02-18

    Description:
    MWYHL test all the way to 5 while making opponent lose force from Anger, Fear, Aggresion, Visored Vision, Stone PileSlow him down his drains with Battle Plan, Goo Nee Tay, It Could Be Worse, Thank The Maker. Flip Objective.Cause pain with Surprise Ass

    Rating:
    3.5

    Cards:

    'Starting (4)
    MWYHL/SYIC
    Dagobah
    The Signal
    Battle Plan

    The 'Hood' (6)
    Dagobah 'Garage' (Bog Clearing)
    Dagobah Jungle
    Dagobah Swamp
    Dagobah Gangland (Training Area)
    Dagobah Yoda's 'Crib'
    Tatooine Funked Up Bar (Cantina)

    Homies (9)
    Pimp Bot 5000 x2(ASP-707)
    Chewie w/ Deuce-Deuce
    Yoda's Ho (DOS)
    E-Z-E w/ Glock (Epp Han)
    Lando w/ Colt .45
    Vanilla Ice w/ Louisville Slugger (Epp Luke)
    Pac-Man w/Night Stick (EPP Obi-Wan)
    Da Green Pimp (Yoda)

    Blue (2)
    Blood Leader In Blood 1 (RLIR1)
    Cripe Leader in Cripe 1 (GLIG1)

    Red (20)
    It Could Be Worse x3
    On The Edge x2
    Drive By x2 (Surprise Assault)
    Thank The Maker x2
    The Signal
    Transmission Terminated
    Tunnel Vision x5
    Visored Vision x3
    Yoda Stew x2

    Effects (9)
    Anger, Fear, Aggression x3
    At Peace
    Draw Their Fire
    Encampment
    Goo Nee Tay
    Stone Pile x2

    Green (5)
    Bionic Hand x3
    Electrobinoculars
    Ho Leash (Landing Claw)

    Gang Trials (5)
    A Jedi's Strength
    Domain of Evil
    Great Warrior
    It Is The Future You See
    Size Matters Not






    '

    Strategy: '

    I just realized the mistake with bionic hand, and replaced them with 2 callers and one portable scanner. Scanner..to search for another device, lose it to reseerve, then put down a caller for a later destiny.

    Pretty simple. Slap The 'Hood' down with Da Green Pimp and his Ho. Start Training Her. Throw down Encampment with Pimp Bot 5000.
    Use Tunnel Vision If you can't get what you need out. When you get to test 4 and 5 the harder ones deploy a Bionic Hand to the ASP droid then put on reserve for training destiny. If they restrinaing Bolt you(this shouldnt happen often or at all though) deploy Cripe Leadr In Cripe 1 (GLIG1) at the bog clearing, move over Pimp Bot to swamp, fly ship up to Dagobah system, then back down to swamp, move Pimp Bot in ship, He'll sink to your used pile at the end of your turn. If you have Test 4 off...search for him and redeploy. You should never have to do this cuz I have 2 ASP Droids in here if one gets bolted.
    While training Use Anger, Fear, Agression to hurt him, and Visored Vision used text alot..or Used First, then Lost if he has a ton of those interrupts (this card can hurt any deck for alot during the whole game). Battle Plan slows his drains and make him use force if hes not satisfying the text (also good for Visored vision). Use it could be worse to stop drains (use yoda stew to get extra force you need and cycle cards for destiny draws). After test 1 is off, even if he uses It's Worse, he can only cancel your card, not pump the drain cuz that counts as a force drain modifier..muhHAHAHA. If he still draining for more than 5 use
    Thank The Maker and Retrieve. Also get Electrobinoculars Out quick to manipulate some destinies. Use Stone Piles to get some of his cards. Claw with Blood Leader if you need to. After flipping objective retrieve 10..then very easily retrieve with On the Edge and Thank the Maker (6or7 guareenteed). make sure to put a Bionic hand on top of your reserve deck before test 5 is drawn though. Now surprise assault and beatdown..use just need a couple...to hit and kill anything their.
    You'll be subracting 1 from ALL their destinies and an extra 2 fro attrition. 5 Tunnel Visions should ensure you get your key cards out fast. Only need one tranmission terminated because I can retrieve it later and reuse it if he redploys Visage. Also Cantina in if you get alot of mains in hand, deploy and drain.

    PLEASE look through this deck carefully, it has a bit of tech . And remember after test 4, you can keep getting cards out like it could be Worse, etc..to reuse. or whatever you need.

    Against HDADTJ Cancel Visage..Use Above Tech.

    Against ISB Same thing, he can't hurt you much because you ain't draining.

    Against TDIGWATT Test 1 should kill his drains...and above strategy..simple.

    Against COTVG Test 1...his draining should be almost nothing, use ICBW when needed

    Against Endor Ops Same Thing..cept make sure to get claw out fro space drains.

    Did I forget anything?If so I'll update the strategy. '

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