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Flexible HDADTJ Mains and Toys

    Deck ID: 3455

    Author: Alex "george3785" George

    Title: Flexible HDADTJ Mains and Toys

    Side: Dark

    Date Published: 2000-02-19

    Description:
    A Huntdown with some modification to make it flexible too most deck types.

    Rating:
    4.0

    Cards:

    'Objective
    Hunt Down and Destroy the Jedi/Their Fire Has Gone Out of the Universe

    Locations (9)
    Executor Meditation Chamber
    Executor HoloTheator
    Endor Backdoor
    Death Star
    Coruscant
    Cloud City Downtown Plaza
    Kashhyyyk
    Endor Forest cLearing
    Hoth Defensive Perimeter

    Characters (21)
    Darth Vader Dark Lord of the Sith x2
    Darth Vader x2
    EPP Vader x2
    Mara Jade x2
    Grand Moff Tarkin x2
    DS-61-2
    DS-61-3
    IG-88 with Riot Gun
    4-Lom with Concussion Rifle
    Admiral Ozzel
    Boba Fett with Blaster Rifle
    Dengar with Concussion Rifle
    Dr. Evason
    Jabba
    Commander Igar
    Commander Nemet

    Weapons (2)
    Vaders Lightsaber
    Mara Jades Lightsaber

    Vehicles (2)
    Tempest 1
    Blizzard 2

    Creatures (1)
    Bubo

    Starships (5)
    Boba Fett In Slave 1
    Zuckuss in Mist Hunter
    Bossk in Hounds Tooth
    Dreadnaught x2

    Interrupts (11)
    Twilek Advisor x3
    Sense x2
    Alter x2
    Torture x2
    Sniper
    You Are Beaten

    Effects (8)
    Security Precautions
    Visage of the Emperor x2
    Come Here You Big Coward
    Imperial Arrest Order
    Battle Order
    Disarmed
    Broken Concentration
    '

    Strategy: '

    This is a very powerful version of Huntdown that is very effective against most decktypes out right now. It is very strong and there are not many holes in its strategy. With the sites I have enough battle grounds to flip the objective, but I dont give too much force to the opponent with all my non battle ground sites. If they deploy to a nonbattle ground site they might not be able to force drain due to CHYBC and I'll be getting enough force to send a massive beatdown down. It has many weapons to make Dr. Evazon very effective for major force loss. The Imperial Arrest Order is very powerful due to the number of ability 2 imps in my deck and to stop a Nabrun Lieds beatdown crew. Sense and Alter will mess up the opponents plans and sniper can cause for opponents characters and spies to be lost.

    VS. Ops Deploy Battle Order and go down on the Renegade Planet and crush them not letting them flip their obj.

    VS. MWYHL Start Broken Concentration to stop tracked destinies. Prepare for a beatdown so make sure you have enough power at one sites to stop an EPP party dead in its tracks.

    VS. ECC obj Go down on Cloud City and control enough sites to stop them from flipping. Force Drain therew and get out Downtown plaza for walkers.

    VS EJP Obj Start Mara and Ephant Mon if you dont think there is going to be a huge beatdown right off the bat. That way the cant move or deploy Boushh or lando there. Then set up more characters there to back them up and force drain.

    I hope you like this deck and I would Love some Constructive Feedback. '

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