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X-treme ISB- It s Not Dead Yet

    Deck ID: 3515

    Author: Mike "Thunder" Rebman

    Title: X-treme ISB- It s Not Dead Yet

    Side: Dark

    Date Published: 2000-02-20

    Description:
    This deck just won me a tournament yesterday with a record of 3-0. Beating Hidden Base by 32, MWYHL by 41 and a profit deck by 23 (tourney report coming soon). Drop drain and retrieve.

    Rating:
    4.0

    Cards:

    'Objective 1
    ISB Operations/Empire's Sinister Agents

    Locations 14
    Coruscant
    Jabba's Palace Audience Chamber
    Tatooine
    Tatooine Cantina
    Tatooine Docking Bay 94
    Tatooine Great Pit Of Carkoon
    Tatooine Jabba's Palace
    Tatooine Jawa Camp
    Tatooine Jawa Canyon
    Tatooine Jundland Wastes
    Tatooine Krayt Dragon Pass
    Tatooine Lars' Moisture farm
    Tatooine Mos Eisely
    Tatooine Tusken Canyon

    Characters 24
    Outer Rim Scout x24

    Vehicles/Starships 3
    Bossk In Hound's Tooth
    Dengar In Punishing One
    Executor

    Interrupts 10
    Abyssin Ornament x2
    Ghhhk x5
    Twi'lek Advisor x3

    Effects 8
    A Bright Center To The Universe
    Broken Concentration
    Den Of Thieves
    Reactor Terminal
    Resistance
    Secret Plans
    There Is No Try
    Well Guarded
    '

    Strategy: '

    This deck has extremely high drains, along with extremely high retrieval and extremly high activation. X-treme ISB...

    First off for all of those who think 24 ORS is too many, it isn't, as long as you use them right.

    Start with the ISB Objective. From there get out the Tatooine sites ASAP, as you spread out your ORS and drain. With every location out with an agent at every one, you can drain for 29+. Usual starting effect is Well Guarded, to protect your duplicates from grimtaash which could hurt this deck. If you're not worried about Grimtaash or just plan on using the objective's flipped side to retrieve the ORS later, start a different effect, to fight the opponent's strategy. Security Precautions isn't necessary in this deck, and does perfectly fine without it. Resistance fights numbers, and God knows that there are enough battlegrounds in this deck to keep it out. Broken Concentration delays jedi testing, so you can drain as much as possible before test 1. Without Ghhhks in this deck, you'd die a horrible, horrible death at the mercy of an EPP beatdown deck. Abyssin Ornament= up to 25 force retrieved, nuff' said. Den Of Thieves/ABCTTU haults drains. Moderate space protection, Executor, Dengar In Punishing One, and Bossk In Hound's Tooth= power 23 + 2 battle destiny + destiny +1 for each opponent's starships present. Not too shabby.

    Overall this isn't a bad deck. It's based around , basically, killing your opponent before he kills you, and when your both hurt, regenerate yourself with Abyssin Ornament. '

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