DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Vader Versus The Jedi Place Your Bets

    Deck ID: 3533

    Author: Douglas "Douglas" Harvilla

    Title: Vader Versus The Jedi Place Your Bets

    Side: Dark

    Date Published: 2000-02-20

    Description:
    Stomp, choke, and pummel the Light Side while Lando wins back all your lost force.

    Rating:
    4.0

    Cards:

    'Objective

    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

    Epic Events (1)

    Epic Duel

    Locations (7)

    Executor Meditation Chamber
    Executor Holotheatre
    Executor Docking Bay
    Cloud City Casino x3
    Cloud City East Platform

    Characters (17)

    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith x2
    Darth Vader With Lightsaber
    Grand Moff Tarkin
    Lando Calrissian x3
    Commander Igar x2
    Sergeant Irol
    Corporal Drelosyn
    Sergeant Barich
    Officer Evax
    Lieutenant Cabbel
    Lieutenant Arnet

    Devices (1)

    Vader's Lightsaber

    Starships & Vehicles (7)

    Boba Fett In Slave 1
    Zuckuss In Mist Hunter
    Bossk In Hound's Tooth
    Blizzard 2
    Tempest 1
    Blizzard Walker
    Speeder Bike

    Effects (8)

    Imperial Arrest Order
    Crush The Rebellion
    Reactor Terminal
    Battle Order
    Blast Door Controls
    Resistance
    Visage Of The Emperor x2

    Interrupts (18)

    Twi'lek Advisor x2
    Cloud City Sabacc x5
    Evader x2
    Sense x2
    Alter x2
    Hutt Smooch
    Masterful Move x2
    Monnok
    Ghhhk '

    Strategy: '

    This is a strong revision of an earlier experiment with Hunt Down and Sabacc. Imperial Arrest Order gets out the Docking Bays to get an early flip, and also drives up the forfeit value on those 2-ability Imperials.

    Walkers and tough Imperials give this deck all kinds of hitting power on the ground, while the bounty hunter ships dominate in space. Especially if you use docking bay transit to get Vader back to the Meditation Chamber first.

    If you rely on Deckmaker for card text, you won't understand why Blast Door Controls is in here. Simple. It cancels Rebel Barrier, Blast The Door Kid, and Narrow Escape, along with the rarely seen Into The Garbage Chute, Flyboy Useful card. Use Deckmaker to toy with ideas, but don't rely on it to tell you what the cards do. Many entries are inaccurate.

    The deck starts with Epic Duel even though there are no dueling interrupts. I don't like giving away free information on my deck before the game even begins. It is NOT a waste of a card slot, it is a constructive use of a card slot. I've played Hunt Down for over a year non-stop, and know this to be true from experience.

    Two copies of Igar along with Tempest 1 and a Blizzard Walker make it easy to get two battle destiny draws. The unique biker scouts can add another and take down the opponent's a notch.

    This deck should trash Hidden Base and Bothawui Ops. Three ships may not seem like an HB-smacking fleet until you take Sense, Alter, Monnok, Battle Order, and Sabacc into account. Adding more ships is a brute force approach which there really isn't room for. Finesse your way through and you should be fine. Standard mains and toys decks shouldn't do much better against the walkers and Crush The Rebellion. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.