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LS Deck #1200

    Deck ID: 3560

    Author: Alan "DrObiwannabe" Jern

    Title: LS Deck #1200

    Side: Light

    Date Published: 2000-02-21

    Description:
    A Massassi/Farm/Swamp start tricks opponent into starting CTR and pulling Evaders, but there aren't any revos. Basically, just activate a lot of force and create massive beatdowns. Great destiny in this deck too.

    Rating:
    4.0

    Cards:

    'Starting
    Y4 Massassi HQ
    Careful Planning
    Farm
    Swamp

    Locations
    Tat Obi's Hut
    Dag Yoda's Hut
    Endor Chirpa's Hut
    Hoth War Room
    R. Point
    CC Lower Corridor

    Characters
    EPP Obi x2
    EPP Han x2
    EPP Luke x2
    EPP Leia
    Boussh
    ECC Lando
    ECC Chewie
    Jeron Webb
    KFC
    Orimaarko
    Tawss Khaa
    Wedge Antilles

    Interrupts
    Courage Of A Skywalker
    Transmission Terminated x3
    Bith Shuffle (to stop destiny tracking)
    The Signal x2
    Weapon Levitation
    Dont Forget The Droids x2
    Grimtaash
    Glancing Blow
    Put That Down
    Slight Weapons Malfunction
    I Know
    The Force Is Strong With This One
    Gift Of The Mentor
    Skywalkers
    Don't Get Cocky

    Effects
    Bacta Tank
    Frozen Assets x2
    Projection Of A Skywalker
    Disarmed
    Traffic Control
    Battle Plan
    Insurrection
    Draw Their Fire
    Goo Nee Tay

    Starships
    Millenium Falcon
    Tantive IV
    GLiG1
    RLiR1

    Creatures
    Nudj x2 '

    Strategy: '

    The deck starts out identically to normal Revo decks. Get the nudjs to yavin as soon as you can. Start by drawing a lot. This does several things. It allows you to draw some more locations for activation, it gives a little time for your opponent to deploy something, and it is very likely that you will draw up at least one combo. By combo, I mean like 2 EPPs and the destiny adder between them. Once you have a nice little strike force of cards in your hand, just activate and wait until they deploy something weak. Recycle 5's and 6's to track them for maximum beatdown efficiency. After the first beatdown, just dominate wherever they are, pull in some drains and pretty much stop whatever they do.

    Vs. HDADTJ The 3 Transmission Terminated's and 2 spies should be enough to take care of all their Visages. I have glancing blow and courage to protect from dueling, but destinies in this deck are really good too so dueling shouldnt be a huge problem.

    Vs. ISB If its drop and drain, just get a DTF/Frozen Assets combo ready and kill them in one hit. Also, unless they're playing space ISB, get Battle Plan out to slow down drains. They won't be getting any force from you, so whatever they use to pay will be from their own icons.

    Vs. Raltiir Ops Tantive IV to Raltiir slows them down. Once again, you should be getting a good amount of force, and they will be getting little. In this matchup, its just a matter of saving up, tracking a few destinies and waiting for the right combo. But it can be done.

    Vs. DS Space Pile up your guys on the Falcon or Tantive and fly around on a beatdown mission. You can get bunches of destines to wipe out whatever they have. If you have to, drop the CC Lower Corridor and like Orimaarko to drain for 2 every turn.

    If you face anything else, the strategy is mostly the same. Have fun '

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