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Obi-Wan Ignores You

    Deck ID: 3591

    Author: Geoff "gsiva" Snider

    Title: Obi-Wan Ignores You

    Side: Light

    Date Published: 2000-02-21

    Description:
    With the exception of losing to all the nasty skrilling odds decks making a comeback in my area, this deck tends to do well simply because noone plays dark side space decks anymore, and everyone runs either HuntDown or Ralltir Ops.

    Rating:
    4.0

    Cards:

    'locations (6)
    obiwan's hut
    tosche station
    cantina
    mos eisley
    jabba's palace
    audience chamber

    characters (19)
    ben kenobi x5
    master luke x3
    han w/gun x2
    boussch
    momaw nadon
    wyron serper
    commander vanden willard
    artoo
    jeroen webb
    yoxgit
    bothan spy x2

    interrupts (19)
    double agent x2
    sorry about the mess x4
    careful planning
    gift of the mentor x2
    courage of a skywalker
    glancing blow
    nabrun leids x3
    narrow escape x3
    the signal x2

    effects (11)
    order to engague
    wise advice
    what are you trying to push on us x3
    goo nee tay
    undercover x4
    yoda's gimer stick

    devices (5)
    obiwan's lightsaber x3
    anakin's lightsaber x2

    '

    Strategy: '

    deck strategy isn't worth squat in the current tournament scene. it's all about what kind of force generation you get in the first 3 turns of the game, how much you can screw over your opponent, and how much you know about how everyone in your area plays. this deck works because it plays against NON-space decks, decks that don't run all the 4 ability dark characters, and HuntDown/Rops decks. numbers will screw it, tie decks will probably win the drain race, and any dark operative deck with Imperial Arrest Order will put it 'one foot into the grave.'

    a main concern that i have when building light decks is You Are Beaten. you cannot stop it unless you play SAC (which never works reliably against HuntDown) or Weapon Levitation (and Weapon Lev. doesn't cut it against all the dark permanent weapons running around these days).
    my answer to this (as well as bounty hunting decks) is narrow escape.

    the other main card of the deck is Order to Engage. it wins games, hands down. noone runs Pointman, Wise Advise and grabbers stop the SAC manipulator decks, and you can always toss out Yoda's Gimer Stick on Luke or Ben for added effect.

    anything else your opponent does can be stopped by any variety of Undercover spies that are included, or you can usually end the game in a big Nabrun beatdown with Gift of the Mentor, since not everyone seems to like playing IAO anymore.

    have fun with this one.
    Brian Fred Loves Order To Engage. '

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