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Twist of Fate-HBCelebration

    Deck ID: 3604

    Author: Daniel "Shadow865" Blackford

    Title: Twist of Fate-HBCelebration

    Side: Light

    Date Published: 2000-02-21

    Description:
    Uses card-advantage and red protection combined with the quick set up of CCCelebration with Hidden Base.

    Rating:
    4.0

    Cards:

    '----------------------------------------
    [Objective-1]
    Hidden Base

    [Locations-10]
    RPoint
    Dagobah
    Yoda's Hut
    Bespin x2
    Lower Corridor
    Carbo Chamber x2
    North Corridor
    Downtown Plaza

    [Characters-14]
    SOS x2
    Obi-Wan Kenobi x2
    EPP Han x2
    Boushh
    EPP Leia
    Harc Seff
    Tawss Khaa
    Wedge
    Jereon Webb
    Pucimer Thryss x2

    [Starships-7]
    Tantive
    GLG1
    RLR1
    Lando in Falcon
    Redemption
    Gold Sqd Y x2

    [Weapons/Devices-3]
    Anakin's Saber
    Obi's Saber
    Landing Claw

    [Effects-12]
    CCCelebration x2
    Push on Us
    Do or Do Not
    Wise Advice(Start)
    Battle Order(Optional Start)
    Bacta Tank
    Mantellian Savrip
    Traffic Control
    TPIFF
    Order to Engage
    Draw Their Fire

    [Interrupts-17]
    Nabrun x2
    SATMess x2
    Rebel Barrier x2
    Glancing Blow x2
    Smoke Screen
    Gift of the Mentor
    The Signal x2
    Path of Least Resistance x2
    Shocking Info x2
    Clash of Sabers '

    Strategy: '

    Preparing for the Grand Slam is a dirty job, but someones gotta do it. It appears that Mr. Burrows and I were on the same wavelength with the HB to Celebration idea as it offers a deadly quick set-up for good drains AND retrieval. My version is lighter in characters but goes heavy on the overall counters red-card wise. The gameplan is simple Drain en masse on Cloud City with sabers and pucimer for average drains of around 7 a turn (I generally try to hold 2 sites.)while not spreading out but by stockpiling your power down at only 2 or 3 locations, meanwhile retrieveing 2 or 3 a turn to negate most negative effects of opponents damage causing agents. TPIFF and Battle Order for Ops (propbably not gonna see em but better safe then sorry) Order to Engage for ISB, Big drains for ISB with SATMesses for probe droids/5D6. Huntdown has a pair of Dueler cancelers and 2 spies (Nabrun helps too.) But because you can keep an Obi and a Luke on the table longer than a generic decks EPP they'll lose to visage as long as you do. ROps/Decree gives it SOME problems but if you get set up quick and hold Bespin they're done because the drains are so minute. Just build your forces up like normal then nabrun in (If possible) close to endgame to wipe them. I'm looking to take out possibly the Rebel Barriers and Landing Claw(Blast Door Controls is becoming quite common down here and I dont want to be discouraged from deploying to only my system. I need to stick to THAT game plan) and possibly pick up an Oola,Hnemth (another pilot for system or Anti-ISB/HuntDown/BigBlue), possibly Goo Nee Tay, Mechanical Failure, Disarmed...or some more big characters like Orri and ECC Lando. You tell me what to put in and I look foward to the reviews '

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