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Do You Smell What The Doc Is Cookin

    Deck ID: 3751

    Author: Alan "DrObiwannabe" Jern

    Title: Do You Smell What The Doc Is Cookin

    Side: Dark

    Date Published: 2000-02-26

    Description:
    Lots of twix sites and powerful characters. They drop a guy, you pounce.

    Rating:
    3.5

    Cards:

    'Starting
    Death Star
    Twilek
    Security Precautions (See strategy for other possible starting effects)

    Locations
    Executor Med Chamber
    Hoth Wampa Cave
    Hoth Ice Plains
    Dag Cave
    D War Room
    Cor Imp Square
    Coruscant

    Characters
    DVDLOTS
    EPP Vader
    GMT
    EJP Dengar
    Dr. Evazan
    Adm. Ozzel
    Niado Duegad
    ECC Iggy
    Boelo
    Bane Malar
    Jodo Kast
    EPP Fett
    J'Quille (works good with Undercover)
    U-3PO (stop drains while you build up forces)
    Mara Jade
    Gen. Veers
    Jabba The Hutt
    ECC 4-LOM
    Cmdr. Igar

    Interrupts
    Twilek x2
    Torture x2
    Imp Barrier
    Masterful Move
    Omni Box (good for your own tracking and screws up opponents tracking)
    Monnok
    Sniper
    You Are Beaten
    Shut Him Up Or Shut Him Down

    Effects
    Battle Order
    Oppressive Enforcement
    First Strike
    CHYBC
    Hell To Pay
    AAA (Great to play after a beatdown or when you dominate table)
    Reactor Terminal
    Undercover
    IAO (No escape for LS)
    Secret Plans

    Starships
    Devastator
    Avenger
    Executor
    ZiMH
    BiHT

    Vehicles
    Tempest 1
    Blizz 2

    Weapons
    Maras Saber
    Vaders Saber

    Creatures
    Bubo '

    Strategy: '

    Other possible starting effects are Battle Order vs ops and CHYBC vs MWYHL (stops their retrieval until they leave Dagobah)

    This deck plays pretty simple. It is a modified version of my previous I Like Monkeys deck, but after playtesting I decided that it would be much safer to ditch the Hunt Down (in case I play a pure space deck or a LS deck w/ no battlegrounds) for more raw power and destiny. I was able to improve the average destiny by about .4 ... I think the average destiny is now 2.8, which is pretty good.

    Anyways, it plays like this Start playing by drawing a lot. Deploy all the locations you get as early as you get them. Drawing gives you a chance to get a good idea as to what the opponent is doing so you can play accordingly. Use Twileks to pull the effects you think you need.

    The best way to deal with the opponent is let them do whatever they want and then stop whatever they start. When they put out a guy or two, drop a smackdown. Then, just spread out and dominate their planet or wherever they are playing.

    Three spies to get you pretty much anywhere.

    Lots of great interrupts and effects.

    High destinies that are easily recyclable for tracking.

    Force choke.

    This deck has got everything. Send me a message if you have any questions. All comments are encouraged.

    Dr. Obiwannabe
    'The Doc' '

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