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No-Flip CCT w/ Sabacc v2 0

    Deck ID: 3773

    Author: Sock "SockMan" Man

    Title: No-Flip CCT w/ Sabacc v2 0

    Side: Dark

    Date Published: 2000-02-27

    Description:
    This deck improves upon its predecessor in many ways....

    Rating:
    4.0

    Cards:

    'Locations (10)
    2x Bespin
    1x CC Carbonite Chamber
    2x CC Casino
    1x CC Downtown Plaza
    1x CC Incinerator
    1x CC Interrogation Room
    1x CC Port Town District
    1x CC Security Tower

    Characters (18)
    2x 4-LOM w/ Gun
    2x EPP Boba
    1x Bane Malar
    1x Djas Puhr
    1x Bossk with Mortar Gun
    1x Dengar with Blaster Carbine
    2x Vader w/ Stick
    1x Grand Moff Tarkin
    2x Iggy w/ Gun
    2x Lando Calrissian
    1x Lobot
    2x Mara Jade

    Vehicles (2)
    1x Blizzard 2
    1x Tempest 1

    Starships (6)
    1x Bossk in Hounds Tooth
    1x Devastator
    2x Dreadnaught
    2x Zuckuss in Mist Hunter

    Interrupts (14)
    1x A Real Hero
    2x Aiiii Aaa Aggggggggggggg
    3x Cloud City Sabacc
    2x E Chu Ta
    2x Hidden Weapons
    1x Surface Defense
    1x Trample
    2x Twi'lek Advisor

    Effects (7)
    1x All Wrapped Up
    2x Cloud City Occupation
    1x Secret Plans
    1x Security Precautions
    1x There Is No Try
    1x There'll be Hell to Pay

    Weapons/Devices (2)
    1x Mara Jade's Saber
    1x Carbonite Chamber Console

    Objective
    Carbon Chamber Testing/My Favorite Decoration '

    Strategy: '

    Some quick notes on the changes from version one
    Apparently you people didn't think I had enough characters, I took out some the the extra Aggg Aaa Agggggggg's to compensate for this as you thought that I had to many of them. I now start All Wrapped Up as I have many bounty hunters and I can easily capture characters and bring them to the Interrogation Room.

    Now for the strategy
    First off, start Twi'lek Advisor get All Wrapped Up. Next, hope your opponent gives you a Rebel, it will makes things a lot easier If they don't, remember you get to verify their deck, looking into their strategy. If you see a Rebel when verifying, remember that you can force them to give you one.

    Now that the game is underway, you can start taking advantage of some the cards in here that make you go 'huh'?

    E Chu Ta Use with 4-LOM to cancel 2 character's game texts. Especially handy against EPP's.

    Aiii Aaa Agggggggg That Rebel that they gave you in the prison will really make this card do some damage, even if its for only 1 or 2 force, use it anyway, then play Sabacc and retrieve this via the Casino game text.

    Also try to capture more people, then you can boost your drain at the interrogation room. If you don't have any Aggg Aaa Aggggggg's coming around, move the Security Tower captive over to the interrogation room to boost your drain.

    Finally, set up Occupation to hurt the opponent even more. One final note, unless the have one weakling sitting somewhere, don't go to the opponent, make them come to you. And DON'T give the opponent any aliens if thy play the EJP objective.

    Thanks for the critiquing and I'll listen and post a third version of this deck if need be. '

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