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Whoever thought mosep was good

    Deck ID: 3795

    Author: brad "swccguy" eier

    Title: Whoever thought mosep was good

    Side: Dark

    Date Published: 2000-02-29

    Description:
    A dark this deal deck, sets up big drains, and with mosep they come from the reserve deck.

    Rating:
    4.0

    Cards:

    'Objective1
    TDIGWATT/PIDAIAF

    Locations7
    Downtown Plaza(always start)
    Upper Walkway
    Casino
    East Platform Docking Bay
    Port Town District
    Besipn Cloud City
    Bespin

    Vehicles3
    Tempest 1
    Blizzard 2
    Dune Walker

    Weapons1
    Vader's Lightsaber

    Starships9
    Zuckuss in Mist Hunter
    Dengar in Punishing One
    Boba Fett in Slave 1
    Bossk in Hounds Tooth
    OS-72-1 in Obsidian 1
    OS-72-2 in Obsidian 2
    Dreadnaught-Class Heavy Cruiser x 2
    Executor

    Characters18
    U-3PO (Yoo-Threepio)
    IG-88 With Riot Gun
    4-LOM With Concussion Rifle
    Ephant Mon
    J'Quille
    Jodo Kast
    Jabba
    Lobot
    Lando Calrissian
    Mosep x 3
    Mara Jade, The Emperor's Hand
    Commander Igar
    Admiral Ozzel
    Grand Moff Tarkin
    Darth Vader, Dark Lord Of The Sith
    Darth Vader

    Effects15
    Secret Plans (start)
    All Wrapped Up (start)
    Reactor Terminal
    Security Precautions
    Battle Order
    Dark Deal
    Come Here You Big Coward
    Crush The Rebellion
    Broken Concentration
    Imperial Arrest Order
    Cloud City Occupation
    Presence Of The Force x 2
    There'll Be Hell To Pay x 2

    Interrupts6
    Twi'lek Advisor x 2 (x1 start)
    Hutt Smooch x 2
    Oo-ta Goo-ta, Solo?
    Monnok
    '

    Strategy: '

    The plan is simple set up big drains, set up occupation, counter their deck, battle if needed, win, and have some fun.


    in response to reviews
    a lot of people say i don't activate much- i'll change that, allhough if i start w/plaza and iao, i can pull system and sector, by turn 3 i'm activating 8+ force.
    thanks for all the constructive help everyone has given me.

    the start (6 cards)- objective, then use it to pull secret plans and all wrapped up. use a twilek to get what you need to counter their deck.
    use the downtown plaza, a good draining location, plus good text (may use 1 force to retrieve a cc site)
    what to do set up big drains with dark deal, presence of the force, sabers and the like. the great thing is you don't need to flip to win
    use the 9 ships to hold the system and sector (those os guys are eack like power 6-7 at bespin)
    get mosep in a walker in the middle of your locations. always pull system first turn, second pull occupation, 3rd sector, last dark deal.
    2x hutt smooch cause uc spies would hurt this. no sac protection because its not real big here an most stuff is immune.
    fun stuff to do against a 1-turn destiny adding light deck, put vader/tarkin/kast/crush the rebellion out. cancel first destiny w/ tarkin, second w/ kast, and ohh wait they only draw 2 on cc with crush out.

    vs specific stuff
    profit- well, you get out all wrapped up and secret plans free, then i would say use twilek for battle order, as most profit decks generate low force and are light in space.

    mwyhl-this is the hardest to beat. start normal, use twilek to start broken concentration. set up fast, get some occupation going. if they pull off test 1, no big deal, just put presences on locations and still drain for 2 or 3 all around.
    put out chybc so they have to come to you. against a test 5 deck, they will lose all their cards to mosep before they finish all the tests.

    hidden base-start sec precautions if you think normal hb, but chybc if it looks like some screwy asteroid deck. dont go away from bespin till they flip. you should be able to outdrain a hb deck.

    operatives-start battle order. this deck can outdrain ops. heck, if you want to you can go there and beat them down on their home planet


    if u have any questions, fell free to ask, i can explain every cards use in this deck.




    '

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