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Don t Tread on me

    Deck ID: 386

    Author: Mike "Iceman" Fitzgerald

    Title: Don t Tread on me

    Side: Light

    Date Published: 1999-09-04

    Description:
    slow the opponent to the halt. Good amount of counters and can shut most if not all decks down.

    Rating:
    4.0

    Cards:

    'Locations ( 8 )

    Guest Quarters
    Bespin ( SL )
    RPoint
    Lower Corridor
    Downtown Plaza
    CChamber
    2/1 drain -1 CC site
    2/1 drain cancelling site

    Characters ( 17 )

    Yoxgit x2
    Harc Seff
    EPP Luke x2
    EPP Obi x2
    Pucimer Thryss
    Captain Han x2
    Tawss Khaa
    Melas
    EPP Leia
    Bothan Spy x2
    Wedge Antilles
    Bron Burs

    Devices ( 1 )
    Landing Claw

    St'ships ( 6 )

    Falcon x2
    GLiG1
    RLiR1
    Spiral
    Tantive 4

    Effects ( 11 )

    Cloud City Celebration x2
    Scrambled Transmission ( SE )
    Ultimatum ( SE )
    Do or Do Not ( SE )
    Battle Plan
    Draw Their Fire
    Wise Advice
    Traffic Control
    WYTTPOU x2

    Interrupts ( 17 )

    Don't Tread on Me ( SI )
    Noble Sacrifice x2
    Shocking Info x2
    Courage of a Skywalker x2
    Glancing Blow
    The Signal
    Nar Shaddaa Wind Chimes
    Grimtaash x2
    Quite a Merc x2
    Revealed x2
    Houjix'

    Strategy: '

    Solid deck. Really takes control of the 'tempo' of the game.

    Various notes

    Start- You always start the Don't Tread on me. Whether you wanna grab all the effect then that is up to you.

    v. HDADTJ - Spies to cancel Visage. Dueling protection. Cloud City Celebration will get back those 'Visage' cards. Do or Do not , Wise Advice ,
    and grapplers take care of SAC. Quite A Merc will stop HDADTJ with like 8 Elises. Battle Plan will slow them down and Harc Seff will make the Vader site useless ;)

    v. Ops - Battle Plan and the Celebration will take most if not all of the work here in stopping them and the destiny drawing characters in this deck will go out for a day in the sun. Noble Sacrifice will help make up a good portion of the difference.

    v. CCT Drazin Engine - hehe. This deck will crumble and die. Give them Wedge. Noble Sac him and that means they'll have to have cards to capture people to keep the engine running ( doubtful ). They'll usually rely on Manipulation and hey , that's why we start with Scrambled Transmission and Do or Do Not. Scrambled T will stop Voyeurs and DoDonut will take care of SAC if they have it. Bothans can give them a nasty suprise and you can get a SInfo every turn.

    v. ISB Ops - Harc Seff takes the spotlight here. Battle Plan should be able to slow them down also. The 2 Revealed are for 5d6 or the probots. Ultimatum and Celebration will keep the drains in the sane range and help you. Noble Sac also helps here ;) Grimtaash Outer Rim Scouts and Ghhhks out.
    Remember Houjix can also cancel Sunsdown.

    v. Big blue and space decks Yoxgit steps up here. The never-ending Landing Claw can lull them to sleep and then crush them with the Falcon , Cpt. han , and EPP Leia with Wedge as a passenger or something. Holding on to the Bespin system is a major priority. Most of the sites are interior so walkers will not help them ;) Clash of Vader should be throw in this deck sometime soon I just couldn't fit it in yet. Remember that you and the Captain can make it happen )

    v. anything else Basically I think everything you need is in here . There is a BUNCH of destiny 5s that routinely float around in this deck. 2 SInfos , Don't Tread on me after weapons , The Signal , and the 2 Quite A Mercs usually go around a good bit. There is a pretty big spacefleet her and Captain Han and EPP Leia should give you the edge you need to fight off the ABC2theUni. Good Luck.



    '

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