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You Will Take Me To Jabba Numbers Deck

    Deck ID: 3944

    Author: Adam "Vincent Vega" Beauchamp

    Title: You Will Take Me To Jabba Numbers Deck

    Side: Light

    Date Published: 2000-03-05

    Description:
    This deck uses You will take me to Jabba now to get a few key aliens to the audience chamber while inserting.

    Rating:
    4.0

    Cards:

    'Locations - 5
    Jabba's Palace Audience Chamber
    Obi-wan's Hut
    Rendezvous Point
    Dagobah Yoda's Hut
    Dejarik Holotable

    Characters - 8
    Figrin D'an
    Rennek
    Wioslea
    Artoo x3
    Obi-wan with Saber x2

    Interupts - 24
    You will take me to Jabba now x5
    Suprise Assault x6
    It Could Be Worse x4
    Transmission Terminated x3
    Trooper Sabaac
    The Signal x4
    Careful Planning

    Effects - 22
    Anger, Fear, Agression x5
    Never Tell Me The Odds x5
    Demotion
    Eject, Eject
    A Gift
    Bo Shuda
    Battle Plan
    Uh-Oh
    Traffic Control
    Grappling Hook
    Hiding in the Garbage
    Projection of a Skywalker x2
    Wars Not Make One Great

    Devices - 1
    Electrobinoculars '

    Strategy: '

    First off let me explain that I'mnot sure if never tell me the odds counts frozen captives or not, which is why I'm not starting You Can Either Profit by This / Or Be Destroyed. Any help on this question would be greatly appreciated. If Odds doesn't count Han, then just change the Careful Planning to the objective add a Han for one of the Artoos and start Uh-Oh with The Signal. As it is the goal of the deck is to start Obi's Hut and Careful Planning out The Audience Chamber. After this Signal or draw until you get Uh-Oh so they can't wreck your strategy by canceling Bo Shuda. Once Bo Shuda is deployed setup the three aliens in the Chamber and start inseeting. Odds won't hit for alot, but the loss of 4-6 will eventually build up. Artoo is really important to the deck also, because of gift, he can stop alien drains as well as blocking the drain at the Hut. Here is what I do vs. particular decks.

    Hunt Down - This is one of the decks I considered when making my deck. I can use Artoo to make sure Vader doesn't hurt me at the Hut as well as using his ability to track my three trans. terms. so I know when to draw up. It could be worses help alot too, but watch out for grabbers. Use Hiding in the Garbage when your life force gets low to keep getting It could be worses. Play an Obi if they are not dueling to go on suicide missions to take out vaders.

    ISB - The Suprise Assaults and Battle Plan help the most. If they get a chance to activate alot, just use figrin d'an and sabaac to keep the inserts coming up. If they try to spread to docking bays, use Obi to mess up their strategy.

    Endor Ops. - This is probably the decks weakness, but no one plays it in my area. It Could Be Worses, Battle Plan, and Wars Not Make One Great help and if they go to the Docking Bay to get around the Battle Plan, kill the guy with Obi. If this is popular I don't recomend playing my deck.

    Dark Deal - A Gifted Artoo helps alot, and eject, eject can hurt them alot in the late game if they start loosing ships to suprise assaults and Inserts. Suicide Obi's can take out a whole site worth of Dark Characters, just make sure they can draw destiny so Obi doesn't stick around. Use Hiding in the Garbage to get many suprise assaults, adn hope they can't drain for to much in the air.

    Court of the Vile Gangster - This deck is very popular in my area, and the versions people play don't flip. My insert deck is very strong vs. this deck. A Gifted Artoo is very strong in this game, because it pretty much shuts down all their drains.

    Ralltiir Ops - Suprise Assault hurts the few drain sites this deck plays. If they don't pack Prescence of the Force this deck really has a hard time producing any serios drains, especially if Battle Plan is out. The Most Popular deck in my area by far, so this is why I like to play a deck that makes it hard for them to interact with. I have to signal for a grappling hook to make sure the on Torture most versions play from hurting to bad.

    Thats about all the decks that people play inmy area with Ralltiir, Hunt Down, and Court being the most popular. I built this deck in response to the low drain potential of Ralltiir Ops and popularity of that deck in my area, but I wouldn't recomend playing it more than a couple of times, because without the suprise value of this deck, it looses alot of potential. Well, thats it for my first deck tch deck, thanks. '

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