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I Want my E-P-P Han (Profit) Take 2

    Deck ID: 3975

    Author: Mike "Iceman" Fitzgerald

    Title: I Want my E-P-P Han (Profit) Take 2

    Side: Light

    Date Published: 2000-03-06

    Description:
    This deck attempts to lay smack down onthe opponent. I decided the first versionneeded more sites and better destinyafter playing a Tatooine CR for JP deck.

    Rating:
    4.0

    Cards:

    'Start ( 5 )

    Profit
    JP Han
    TJP
    JPAC
    The Signal

    Locations ( 8 )
    Rendezvous Point
    Yoda's Hut
    Hoth War Room
    Tatooine Beggar's Canyon
    Cantina
    Mos Eisley
    Yavin 4 WRoom
    Y4 MRuins

    Characters ( 14 )
    EPP Han x2
    Master Luke x3
    Ben x2
    Obi
    EPP Leia x2
    Tawss Khaa
    Yoxgit
    Jereon Webb
    Momaw Nadon

    Green ( 2 )
    Anakin's Stick
    O's Stick

    Blue ( 2 )
    Tantive 4
    Spiral

    Effects ( 9 )
    Draw Their Fire
    Beggar x2
    Goo Nee Tay
    Order To Engage
    Wise Advice
    Push x2
    Battle Plan

    Interrupts ( 20 )
    CoaSkywalker x2
    Swing and a Miss
    Gift of the Mentor x2
    Weapon Lev
    Quite A Merc x2
    Don't Forget the Droids x2
    Shocking Info x3
    Nabrun x2
    Skywalkers x2
    Smoke Screen
    Tunnel Vision x2 '

    Strategy: '

    The main changes to the deck is that I changed to
    JP Han so that you can take your time free-ing Han
    and retrieve a nice amount of force when you do it.
    Included some destiny adders for firepower and to
    make sure that the Lightsabers get into Luke and
    Ben's Han's really quickly. I also increased the
    destiny of the deck... the other one had streaky
    destiny, you'd either have a bunch of 6s or 0s.
    I'm contemplating what to do about Space but hope
    the Direct Occupation Damage is enough.

    v. HDADTJ-( 2 Spies , 3 Dueling things )- shouldn't
    be much of a problem unless they duel blind.

    v. Ops - Beggar in combonation with Order to Engage
    and DTF is pretty nasty versus Ops , as well as
    making them fight on your turf.

    v. Court - you converted their stuff , look at their
    aliens before choosing your Starting Effect.
    Beatdown can happen very quickly for you here.

    v. Anything else- Beatdown , retrieve , Profit
    Damage = simple

    Cards I want to add in I Hope She's Alright (LS
    Search and Destroy ) to help hurt TIEs , Endor Ops,
    and possibly Big Blue. Also I'd like some suggestions
    what to do with space...maybe even drop it totally. '

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