Deck ID: 3977
Author: Lewis "Duke Devil" Blake
Title: Master Luke s Tatooine Beatdown
Side: Light
Date Published: 2000-03-06
Description:
Use Tessek to increase force drains, and other characters to provide sufficient protection or attack. Using Luke is also a fun thing to do with this deck.
Rating:
3.5
Cards:
' STARTING(3)
The Signal
I Must Be Allowed To Speak
Jabba's Palace Audience Chamber
LOCATIONS(8)
Tatooine
Tatooine Docking Bay 94
Tatooine Cantina
Tatooine Mos Eisley
Tatooine Dune Sea
Tatooine Jundland Wastes
Tatooine Jabba's Palace
Spaceport Docking Bay
CHARACTERS(26)
Obi-Wan Kenobi
Son of Skywalker
Luke With Lightsaber
Master Luke
Leia With Blaster Rifle
Chewbacca Of Kashyyyk
Artoo
R2-D2
BoShek
Tessek x2
Owen Lars
Beru Lars
Arleil Schous
Harc Seff
Elom x3
Talz x4
H'nemthe x2
Gran x2
STARSHIPS(9)
Redemption
Corellian Corvette x3
Red Squadron X-wing
B-wing Attack Fighter x2
Medium Bulk Freighter
INTERRUPTS(4)
Sense
Alter
It's Not My Fault
It Could be Worse
EFFECTS(4)
A Gift
Projection Of A Skywalker
Bacta Tank
Obi-Wan's Cape
WEAPONS(5)
Obi-Wan's Lightsaber
Jedi Lightsaber
Intruder Missle x2
Quad Laser Cannon
DEVICES(1)
Arc Welder
'
Strategy: '
With this deck, the main theme is to sit back and drain with Tessek via the non unique aliens.
Elom-good destiny, good against imp decks
Talz-OK destiny, good for keeping mains alive
H'nemthe-helps keep opponents deploy at a maximum
Gran-retrieves force
A Gift-good against those pesky COTVG / ISEWYD bounty hunting decks w/ aliens
I Must Be Allowed to Speak-makes Luke Immune to attrition, deployment restictions for SOS are ignored
Starships-
a)tell me if you think I should take out part of the fleet, I really do think I need more red cards, but I'm not sure. Just want other opinions
b)weapons-fire quad laser at big ship, if misses, fire intruder missle for +3 destiny. Quad lsr has destiny 4, Intruder missles have destiny 7
If opponent starts with the EJP objective, start with Dune Sea for destiny draw protection or the Wastes for +1 drain. If anyone thinks I should do other wise, please tell me
Arc Welder has *good* destiny and is useful against Bounty hunting decks
I have R2-D2 in there b/c I don't have another Artoo and for backup A Gift usage just in case Artoo is lost in a force drain or somthing.
I know I need more red in my deck, but I'm working on it
The Lars's-good for forfeiting, and adding power to Luke
Arleil Schous-helps get out aliens
Don't give this deck a bad rating because you don't know what a card does. If you don't know, you can always look it up at Decipher.com
All *constructive* criticism is welcome
(notice the little thingymagigers around 'constructive') ) '