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Master Luke s Tatooine Beatdown

    Deck ID: 3977

    Author: Lewis "Duke Devil" Blake

    Title: Master Luke s Tatooine Beatdown

    Side: Light

    Date Published: 2000-03-06

    Description:
    Use Tessek to increase force drains, and other characters to provide sufficient protection or attack. Using Luke is also a fun thing to do with this deck.

    Rating:
    3.5

    Cards:

    ' STARTING(3)
    The Signal
    I Must Be Allowed To Speak
    Jabba's Palace Audience Chamber

    LOCATIONS(8)
    Tatooine
    Tatooine Docking Bay 94
    Tatooine Cantina
    Tatooine Mos Eisley
    Tatooine Dune Sea
    Tatooine Jundland Wastes
    Tatooine Jabba's Palace
    Spaceport Docking Bay

    CHARACTERS(26)
    Obi-Wan Kenobi
    Son of Skywalker
    Luke With Lightsaber
    Master Luke
    Leia With Blaster Rifle
    Chewbacca Of Kashyyyk
    Artoo
    R2-D2
    BoShek
    Tessek x2
    Owen Lars
    Beru Lars
    Arleil Schous
    Harc Seff
    Elom x3
    Talz x4
    H'nemthe x2
    Gran x2

    STARSHIPS(9)
    Redemption
    Corellian Corvette x3
    Red Squadron X-wing
    B-wing Attack Fighter x2
    Medium Bulk Freighter

    INTERRUPTS(4)
    Sense
    Alter
    It's Not My Fault
    It Could be Worse

    EFFECTS(4)
    A Gift
    Projection Of A Skywalker
    Bacta Tank
    Obi-Wan's Cape

    WEAPONS(5)
    Obi-Wan's Lightsaber
    Jedi Lightsaber
    Intruder Missle x2
    Quad Laser Cannon

    DEVICES(1)
    Arc Welder
    '

    Strategy: '

    With this deck, the main theme is to sit back and drain with Tessek via the non unique aliens.
    Elom-good destiny, good against imp decks
    Talz-OK destiny, good for keeping mains alive
    H'nemthe-helps keep opponents deploy at a maximum
    Gran-retrieves force

    A Gift-good against those pesky COTVG / ISEWYD bounty hunting decks w/ aliens
    I Must Be Allowed to Speak-makes Luke Immune to attrition, deployment restictions for SOS are ignored
    Starships-
    a)tell me if you think I should take out part of the fleet, I really do think I need more red cards, but I'm not sure. Just want other opinions
    b)weapons-fire quad laser at big ship, if misses, fire intruder missle for +3 destiny. Quad lsr has destiny 4, Intruder missles have destiny 7

    If opponent starts with the EJP objective, start with Dune Sea for destiny draw protection or the Wastes for +1 drain. If anyone thinks I should do other wise, please tell me
    Arc Welder has *good* destiny and is useful against Bounty hunting decks
    I have R2-D2 in there b/c I don't have another Artoo and for backup A Gift usage just in case Artoo is lost in a force drain or somthing.

    I know I need more red in my deck, but I'm working on it
    The Lars's-good for forfeiting, and adding power to Luke
    Arleil Schous-helps get out aliens

    Don't give this deck a bad rating because you don't know what a card does. If you don't know, you can always look it up at Decipher.com
    All *constructive* criticism is welcome
    (notice the little thingymagigers around 'constructive') ) '

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