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Hunt Down version 2 0

    Deck ID: 399

    Author: Brock "Tallon" Buss

    Title: Hunt Down version 2 0

    Side: Dark

    Date Published: 1999-09-05

    Description:
    The main idea is to duel Luke and turn him to the dark side by the third turn, if he is on the table by then. Suprisingly, it works well against a few other types of decks as well.

    Rating:
    4.0

    Cards:

    'Objective Hunt Down and Destroy the Jedi

    Epic Event(1)
    Epic Duel

    Locations(13)
    Coruscant
    Kessel
    Executor Holotheater
    Executor Meditation Chamber
    Jabba's Palace Audience Chamber
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Lar's Moisture Farm x2
    Tatooine Mos Eisley

    Characters(13)
    Admiral Ozzel
    Boba Fett With Blaster Rifle
    Captain Needa
    Darth Vader
    Darth Vader, Dark Lord of the Sith
    Darth Vader With Lightsaber x2
    Dengar
    Grand Moff Tarkin
    Lieutenant Commander Ardan
    Mosep
    U-3PO
    Zuckuss

    Starships(5)
    Bossk In Hound's Tooth
    Punishing One
    Sentinel-Class Landing Craft
    Tyrant
    Vader's Personal Shuttle

    Vehicles(4)
    Blizzard 2
    Dune Walker
    Tempest Scout 5
    Tempest Scout 6

    Interrupts(14)
    Focused Attack x2
    Ghhhk x2
    Imperial Supply x2
    Monnok x3
    The Circle is Now Complete
    Twi'lek Advisor x2
    Unexpected Interruption
    Vader's Obsession

    Effects(9)
    Bad Feeling Have I
    Come Here You Big Coward
    Presence Of The Force x2
    Reactor Terminal
    Secret Plans
    There'll Be Hell To Pay x2
    Visage of the Emperor'

    Strategy: '

    General Idea Turn Luke to the dark side the turn he hits the table (or as close to it as possible), with a Tatooine drain as backup.

    This deck actually works well assaulting your opponent with Vader, while setting up the drain on Tatooine. One real problem is Goo Ney Tay making the good characters in the deck hard to deploy. Normally I'd put a few Alters in to eliminate this inconvenience, but instead I added a couple of 2/1, drain +1 locations to make up for it.

    Start off with Bad Feeling Have I. Between the 4 Vader's in the deck, and the large amount of Force generation, it is difficult not to have the Dark Lord in your hand by the second turn. Deploy Darth to Tatooine and flip your objective. Usually by the third turn I have a good drain set up, and Visage is starting to take it's toll on the opponent.

    Against a training deck, get Kessel (for some reason, against every training deck I play, I get Kessel in my opening hand...) as fast as possible, and land the Dark Lord to duel Luke. If Daughter of Skywalker is training, just kill her outright, you can't turn her to the dark side, yet.

    Okay, so now the drains are set up, and Vader is attempting to disrupt the opponents strategy. The game should be almost over, and should result in a win if everything went according to plan.

    This deck does have problems against a well built Operatives deck, and got smashed by Brian Hunter's Mind What You Have Learned deck (go figure...), but aside from that, it's fun to play, quite interactive if you take the battle to your opponent, and only a few setbacks.

    The next version will have some endor cards in it, and maybe a whole new way to fight, thanks to my favorite offensive tool, the Biker Scout Anyway, I'll post version 2.1 (Not three until the next tournament...) when I get it tuned and figure out how to play a bit of a different style

    Thanks for reading

    -Tallon'

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