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Challenge em to a Duel

    Deck ID: 4017

    Author: Eric "Brutus_9" Steinhauser

    Title: Challenge em to a Duel

    Side: Dark

    Date Published: 2000-03-07

    Description:
    Another high-destiny dueler with both the normal dueling ability and some battle power. It's got a 7-1 record so far, the one loss because I played it stupidly.

    Rating:
    4.0

    Cards:

    'Objective (1)
    --
    HDADTJ/TFHGOOTU

    Locations (5)
    --
    Dagobah Cave
    Endor Back Door
    Endor Landing Platform (Docking Bay)
    Executor Holotheatre
    Executor Meditation Chamber

    Characters (14)
    --
    4-LOM With Concussion Rifle
    Boba Fett With Blaster Rifle
    Dannik Jerriko
    Darth Vader With Lightsaber x3
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Dengar with Blaster Carbine
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Jabba
    Mara Jade, The Emperor's Hand

    Vehicles (2)
    --
    Blizzard 2
    Flare-S Racing Swoop

    Starships (3)
    --
    Bossk In Hounds Tooth
    Dreadnaught-Class Heavy Cruiser
    Zuckuss in Mist Hunter

    Interrupts (20)
    --
    Counter Assault
    Evader
    Focused Attack x2
    It's Worse
    Masterful Move x2
    Monnok
    Shocking Revelation
    Shut Him Up Or Shut Him Down
    Sniper
    The Circle Is Now Complete x2
    Torture
    Twi'lek Advisor x3
    Vader's Obsession x2
    You Are Beaten

    Effects (12)
    --
    Battle Order
    Crush The Rebellion
    Failure At The Cave
    Imperial Arrest Order
    Presence Of The Force
    Reactor Terminal
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay
    Visage Of The Emperor x3

    Weapons (2)
    --
    Mara Jade's Lightsaber
    Vader's Lightsaber

    Epic Events (1)
    --
    Epic Duel
    '

    Strategy: '

    Yes, I know it's been done before, but it's still extremely powerful, and I haven't seen many of these with the ability to fight with other characters.

    First, the deck's qualifications 7-1 since its inception, losing only to a Profit deck that laid an extremely early beatdown on my two aliens in the AC. Decline to deploy has been the deck's modus operandi ever since. Luke has been turned to the dark side 5 times, Obi has been killed twice. Neither Darth nor Mara have ever lost a duel. Average margin of victory 18 force.

    General strategy start IAO and get out the Landing Platform. Get Vader down ASAP and start draining away. Battle with the alien posse and duel if you need to. POTF on the Back Door with Vader/Stick, Tarkin, and some backup is huge if it gets through. Dueling should be saved for later in the game or if you're certain the opponent has no anti-dueling cards in hand. Lost Monnok is very nice in this sense. As always, if you can get Vader/Tarkin together to duel, initiate battle, then cancel a dueling destiny. Focused attack ensures the victory.

    vs. Profit start Secret Plans, especially if they start with a Han of power<3. Don't deploy any aliens to the chamber -- avoid the beatdown. Let them try to flip their objective, then bring in the alien posse for battle. Duel Luke, but be wary of Ben Kenobi. Dannik Jerriko's ability to put Han out of play is huge.

    vs. Ops start Battle Order. This is probably the deck's toughest opponent, especially if they're going Speeder Ops. Dueling probably won't be much concern if they get Obi/Luke into speeders, but get Vader and the gang down to a good site (Farm, preferrably) and hold a good drain. Let Visage and battle eat into them, and hope that you can either keep the Jedi off the table or catch them unprepared for a little swordplay.

    vs. Y4/Careful Planning This isn't seen too much in my area, but start IAO and get Vader to the Landing Platform ASAP. Pull out Crush the Rebellion and deal with any Revolutions. Shocking Revelation / TBHTP for abusive interrupts and manipulators.

    vs. MWYHL Start IAO. Get Vader down, battle where needed, and try to get the posse down to Dagobah. Failure at the Cave helps interrupt their Jedi love-fest. Visage should hurt them pretty badly, but be quick about it. Win the game before they get to test 5, that's the big thing.

    vs. HBX Start IAO, then get Battle Order and Security Precautions out ASAP. Be wary of going into space, but make them pay on the ground.

    vs. HB/OMDH Start IAO. Get Secret Plans out ASAP, and try to take down their ground characters. Visage should hurt. Eminently winnable, particularly if you can duel.

    vs. Rebel Strike Team Start IAO again. Keep them from pulling off the Epic Event by holding the Bunker with the power characters. Duel if you can, particularly if the objective is unflipped.

    vs. M&T Fight and duel. Good destinies + smart play should equal a win.

    vs. Numbers Rarely seen in my area, so only one Torture. Resistance or another Torture could be added in lieu of a Masterful Move or other interrupt.

    I think that's pretty much it. Like I said, I know it's been done, but this is what I consider a more powerful take on this prevalent strategy. I'd like to know what you think '

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