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Mains & Toys Court

    Deck ID: 4019

    Author: Jeremy "jerome" LaMere

    Title: Mains & Toys Court

    Side: Dark

    Date Published: 2000-03-07

    Description:
    A Court deck with Mains & Toys elements that doesn't focus on flipping, but can in the right situations. Also a few surprises for the Profit deck.

    Rating:
    4.0

    Cards:

    'Objective
    Court Of The Vile Gangster / I Shall Enjoy Watching You Die

    Locations (7)
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Jabba's Palace Rancor Pit
    Tatooine Cantina
    Tatooine Great Pit Of Carkoon
    Tatooine Jabba's Palace
    Tatooine Mos Eisley

    Characters (13)
    4-LOM With Concussion Rifle
    Bane Malar
    Cloud City Engineer
    Darth Vader With Lightsaber
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Djas Puhr
    Dr. Evazan
    Grand Moff Tarkin
    IG-88 With Riot Gun
    Jabba the Hutt
    Mara Jade, The Emperor's Hand x 2

    Creatures (2)
    Bubo
    Rancor

    Starships (4)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Zuckuss in Mist Hunter

    Interrupts (24)
    Alter x 3
    Elis Helrot x 2
    Evader x 2
    Hutt Smooch
    I Have You Now
    Imperial Barrier x 2
    Masterful Move
    Monnok
    Sense x 3
    Shocking Revelation
    Sniper
    Surface Defense
    Trap Door x 2
    Twi'lek Advisor x 2
    You Are Beaten

    Effects (7)
    Battle Order
    Crush The Rebellion
    Resistance
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x 2

    Weapons (2)
    Mara Jade's Lightsaber
    Vader's Lightsaber '

    Strategy: '

    As said in the description, I don't focus on the flip, but I can in the right situations.

    Strategy vs. Major decks right now.

    vs. Profit
    Start Surface Defense with Secret Plans and Resistance. Give them Mara Jade and Cloud City Engineer. Use 2 of the starting force to get your Audience Chamber to the top. This allows you to get Jabba from the reserve deck on the next turn. Get Rancor Pit and Mara's Saber from the reserve deck. Get Rancor on the next turn and try to Trap Door Han to the Rancor Pit. Imperial Barrier, You Are Beaten, Hutt Smooch, and Sniper will all help as will the light SA element.

    vs. Hidden Base
    Start Resistance and Secret Plans. Set up Mara at the Audience Chamber. You have two Twi'leks to get Security Precautions. Damage due to the objective will help. Try to keep any mains off of Tatooine. Try to get some people into the Rancor. A tough game vs. Balanced HB with Our Most Desperate Hour. The light SA element will help as will starting with Secret Plans. Also being able to get the ships from reserve will allow you the luxury of not having to search for ships.

    vs. Operatives
    Start Battle Order. Set up some small drain and damage from the objective will hurt. Get Boba In Slave I to the operative planet. Beware the speeder beatdown.

    vs. Jedi Test
    Start Resistance and Secret Plans. Again set up whatever drain you can and damage from the objective will take its toll.

    vs. Throne Room Start
    Start Crush The Rebellion and make them come to you. Imperial Barrier and You Are Beaten will help hurt them small amount of characters they can throw at you.

    A few tricks
    Search for a Shocking Revelation each turn so you know if you need to draw. Utilize Dr. E's operation ability. With a Jabba's Palace and a Rancor Pit you should be able get the Rancor Pit out to Trap Door some people, so hopefully the Rancor can have lunch.

    Looks OK on paper, but I haven't been able to playtest it yet. Wondering what your thoughts are on the SA. Should I ditch it for There Is No Try in the start and add some tricks or keep it?

    Constructive comments are welcome and messages can be left in my box. '

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