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M&T Throne Room Start w/ Nudj (Non-Revo)

    Deck ID: 4045

    Author: Gabriel "The Diplomat" Alonso

    Title: M&T Throne Room Start w/ Nudj (Non-Revo)

    Side: Light

    Date Published: 2000-03-08

    Description:
    This deck can go anywhere but is primarily set up to fight on Tatooine and has a modest space package.

    Rating:
    3.5

    Cards:

    'Locations (8)
    Yavin 4 Massassi Throne Room
    Swamp
    Farm
    Tatooine Cantina
    Tatooine Mos Eisley
    Tatooine Lars Moisture Farm
    Tatooine Jundland Wastes
    Kessel

    Characters (19)
    Ben Kenobi
    Obi Wan with Lightsaber
    Master Luke
    Luke with Lightsaber
    Han with Heavy Blaster Pistol x2
    Leia with Blaster Rifle
    Boushh
    Chewbacca
    Lando with Blaster Pistol
    General Crix Madine
    Geezum
    Kal Falnl C ndros
    Commander Wedge
    Twass Khaa
    Orrimaarko
    B omarr Monk x2
    Oola

    Weapons (1)
    Obi Wans Lightsaber

    Starships (4)
    Red Leader in Red 1
    Tantive IV
    Spiral
    Millenium Falcon

    Interrupts (16)
    Careful Planning
    Sense x4
    Alter x3
    Nabrun Leids x2
    Smoke Screen
    Glancing Blow
    Shocking Information
    Quite a Mercenary
    Clash of Sabers
    The Signal

    Effects (10)
    Mantellian Savrip
    Goo Nee Tay
    Mechanical Failure
    Draw Their Fire
    Lightsaber Proficiency
    Scramble
    Uncontrollable Fury
    Order to Engage
    Ultimatum
    Traffic Control

    Creatures (2)
    Nudj x2
    '

    Strategy: '

    This is the deck I used at the Florida Grand Slam. It went 3-0, defeating Court Musicians, Court Bounty Hunters, and Endor Operations. It is very similar to the deck Charlie Herren used to win the event undefeated and is based off of Simon Moores deck which he used to win the UK Grand Slam. It is focused on ground battles. Against a good dark side space deck or TIE swarm, this deck is disadvantaged. The tech in this deck is Geezum who is a scout and lets you go get related sites out of your reserve eliminating annoying zeros during battle destiny. It also has Crix Madine which lets you go get Geezum. Scouts also aid in the event one of your characters go missing due to Always thinking with your stomach or a He hasnt come back yet.

    Heres how it matches up against other dark deck in the environment

    Versus Hunt Down Hunt down comes in three flavors. One is the low character, high destiny, dueling version. Another is the balanced attack, no focus on dueling, well-rounded Hunt Down. The last is the rarely seen Hunt Down Space deck. Against most balanced Hunt down, you should do ok. Beware the focused duel deck, this deck is disadvantaged in that match up. Against the space Hunt down. Spread and drain on Tatooine, it will be a race. Use the Falcon to harass his fleet, beware LATERAL DAMAGE

    Versus Raltiir Operations This deck is disadvantaged against Raltiir Ops. You need to deploy quickly to Raltiir if you can and beat down your opponents forces to prevent the flip or to flip it back. The Throne room start hopefully gives you some force to get around Bad Feeling or alter it with an alien.

    Versus Operatives This deck is disadvantaged against Operatives. I was not expecting operatives at the Grand Slam and did not playtest or protect against it. You would need to add some new cards to defend against this.

    Versus ISB operatives This deck is advantaged against ISB. Use Boushh undercover to prevent modification of drains and the B omarr monk to enhance drains. Dont let them hold the Audience Chamber to set up Scum and Villainy. Scramble and Order to Engage backed up with Sense and Alter is the bane of ISB deck.

    Versus Endor Operations This deck is advantaged against Endor ops. Endor Ops is usually Ominous Rumors space and never flips; or a combo of Ominous Rumors and Establish Secret base. The Ominous Rumors that never flip will usually try to control the Bunker with Ephont Mon quick so you cant get in there without a revolution. If you happen to draw Boushh, try and get a force of characters in there early. If not make sure to deploy carefully to the Endor Docking bay. Your opponent will have Blizzard 1 with Veers and/or Tempest 1 with Igar to make it difficult to attrition him out while he drains in space. So step 1 is to try and prevent your opponent from controlling Endor sites. Step 2 is once he gets a drain going with bonus from the bunker, get out Ultimatum and spread on him. These types of decks usually dont have many characters. Against the Establish Secret Base version, you should have enough characters to beat your opponent down on Endor.

    Versus Court of the Vile Gangster Court decks come in two types right now. The Mains court deck and the Musicians. This deck is advantaged versus the Court deck with mains and/or bounty hunters. Use your mains to clear out the Audience Chamber if you can using weapons and destiny or Smoke Screen if you can. If not just dodge them on Tatooine and set up superior drains with the Monks. The new deck, Musician, could be a problem. I got lucky and was able to invade the Audience Chamber early and clear it out. Do not give your opponent time to set up or you will be in trouble. They will have all kinds of funky musicians to wreck you.

    This deck is very flexible and can be tweaked to have a favorable matchup against all the decks listed. In playtesting it wins about 80 percent of the time. Solid.

    Gabriel "The Diplomat" Alonso '

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