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HBOMDH + Test 2

    Deck ID: 4046

    Author: Chris "Grand Nagus" Hunter

    Title: HBOMDH + Test 2

    Side: Light

    Date Published: 2000-03-08

    Description:
    Ok this one is experimental. I've tried to combine Test 2, OMDH, and HB for big beats.

    Rating:
    3.5

    Cards:

    'Objective
    HB/Systems Will Slip Through...

    Locations(12)
    HB Indicator [Your Choice]
    Rendezvous Point
    Dagobah
    DYoda's Hut
    DTraining Area
    DBog Clearing
    Alderaan
    Kessel
    Tatooine
    Tibrin
    Endor
    Chandrila

    Characters(17)
    Yoda x2
    Luke w/ Stick x2
    Han w/ Pea Shooter x2
    Leia w/ Blow Gun x2
    Obi w/ Stick
    Tawss Khaa
    BoShek
    Kal'Falnl C'ndros
    Orrimaarko
    Melas
    Lando w/ Gun
    Jeroen Webb
    Harc Sefff

    Blue(7)
    GLnG1
    RLnR1
    Tantive
    Spiral
    Redemption
    Falcon x2

    Lime Green(2)
    Landing Claw
    Luke's Sack

    Olive Green(2)
    A Jedi's Strength
    Great Warrior

    Effects(8)
    Our Most Desperate Hour x2
    Order to Engage
    What're You Tryin' to Push On Us
    Bacta Tank
    Battle Plan
    Traffic Contol
    Wise Advice [Start]

    Interrupts(11)
    The Signal [Start]
    It's a Hit
    The Force is Strong With This One
    Don't Forget the Droids
    Yoda, You seek Yoda
    Shocking Info x2
    Transmission Terminated x2
    Run Luke, Run x2 '

    Strategy: '

    *****REVISION*****

    This deck has lots of activation so change "Yoda, You seek Yoda" to a "Tunnel Vision" which is much more useful ;)

    *****STRATEGY*****

    Ok I figrued this deck is worth a try. I've tried to combine OMDH, HB, Test 2, and Beat Down tech in one deck. The idea is to get the low destinies out of your deck quickly with HB, the Dag sytem, and the Training Area. Then train any mofo you want with Test 1, park Yoda at the Hut and drain with the apprentice at the TA. The nice thing about this deck too is that it can complete both tests even with Broken Concentration on the table as long as you get out Luke's Backpack and set up a 6. Then just blow people out of the sky and flip HB during the end game. Retrieve like mad easily. Thanks to the high activation, Secret Plans shouldn't be a problem.

    vs. HDADTJ- Just choose your fights wisely. Don't take Obi to the ground and only take Luke when you have the Run Luke, Runs. TT and Jeroen to take care of Visage.

    vs. ROPS/Ops/ISB- Test 1 and 2, Battle Plan, Order to Engage, and heavy OMDH retrieval should take care of this nicely.

    vs. #s- Don't Forget the Droids when possible and retrieve the other damage with OMDH. Fight and Order to Engage helps if they're weak in battles too. Test 2 helps here as well.

    vs. Big Blue- This oughta sting a bit. Just pick your fights wisely. Test 2 will help you fight the walker or SD and pilot combo's. Use the landing claw to your advatage. With Jeroen Webb/Leia and Yoda at the Hutt, the Falcon is immune to attrition < 8. If Homing Beacon is big in your area then add Han's Tookit into the deck. If Walkers are big then get another Obi w/ Saber in the deck and add Under Attack for big beats.

    If there is one I missed then I'll add it in after you review it. Thanks in advance for being fair before you rate this just don't go too easy on me ;) '

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