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Revised- The Emperor s War Machine

    Deck ID: 408

    Author: Mike "Iceman" Fitzgerald

    Title: Revised- The Emperor s War Machine

    Side: Dark

    Date Published: 1999-09-05

    Description:
    Hold off the opponent's deck and steadily drain them out. Pretty good amount of counters.

    Rating:
    4.5

    Cards:

    'Locations ( 10 )
    Death Star ( SL )
    Coruscant
    Kiffex
    Kashyyyk
    Endor
    DagobahCave
    3rd Marker
    5th Marker
    Endor Back Door
    CC Downtown Plaza

    Creatures ( 1 )
    Bubo

    Characters ( 19 )

    Darth Vader x2
    Choke Vader
    Grand Moff Tarkin x2
    Admiral Ozzel
    DS-61-2
    DS-61-3
    DS-61-4
    Lt. Arnet
    Commaner Igar
    Warrant Officer M'kae
    Sgt. Barich
    Commander Nemet
    Officer Evax
    Lt. Pol Treidum
    Captain Lennox
    Lt. Cabbel
    Lt. Grond

    Devices ( 1 )
    Homing Beacon

    Blue ( 15 )
    Imperial Walker
    Tempest 1
    Blizzard 2
    Tempest Scout 1
    Tempest Scout 3
    Tempest Scout 4
    Tempest Scout 5
    Tempest Scout 6
    Bus
    Executor
    Dreadnaught x3
    Vader's Shuttle
    Avenger

    Effects ( 12 )
    Ability Ability Ability
    Broken Concentration
    Reactor Terminal
    Hell2Pay
    ABC2theUni
    CBHYBC
    Imperial Decree
    First Strike
    Resistance
    Secret Plans
    Battle Order
    Imperial Arrest Order

    Interrupts ( 2 )
    Twi'lek Advisor x2 ( SI )




    '

    Strategy: '

    Improvements I got Homing Beacon in for Landing Claw or just to converge every ship in the deck to a single location ;) Added Imperial Decree and switched some locations so that it can be set up. Added the Executor for more space power and Igar for a tad more ground power. Bubo to help out v. Undercover Spies or Ops. Other then that it is pretty much the same solid deck it was before.

    v. Ops- Start Battle Order. You can mess around on their planet , try to set up ABC2theUni or Imperial Decree ASAP. Setup a few drains on the side. You can harass them like crazy and it'll be an excellent game. Bubo could possibly turn the tide.

    v. MWYHL- Broken Concentration start will hurt
    them and you can set up Walkers and pilots. Like
    I said , ' Suprise Assault what ? ' . Secret Plans and CBHYBC should be able to bring them out and you can punish them when they do. And despite earlier comments I believe between CBHYBC , Secret Plans , Ability x3 , and all the drains I think by the time they flip their objective that the game will be basically be over. Grapple ICBW and they should slowly go off to never neverland.
    Off course they'll also probably have to have someone occupy 2 battlegrounds and pay to retrieve
    so you can probably beatdown on whoever comes out.

    v. Mains and Toys- Spread out, Imperial Arrest
    Order will do most of the work here. Battle Plan
    kinda forces the EPPS to chose Space or ground
    and with them out of one of the theatres you'll
    be fine.

    v. Yavin 4 w/ or w/o Revo- Death Star w/ Sec Pre
    or IAOrder will make them play pretty careful.
    Basically like Mains and Toys.

    v. Hidden Base- Death Star , Security Pre , Battle Plan will usually slow down HBase. Grapple
    Organized Attack and YOU WILL BE ABLE TO OUTLAST
    AN X-WING SWARM )

    v. anything else- I dunno I think that is all
    you'll probably see. Its about a simple as a deck
    as you can build.

    Miscellaneous Notes Don't underestimate the power to look through your reserve ( M'kae , Secret Plans , Imperial Arrest Order , Twi'lek , etc. Once First Strike is rolling this deck is really tough on opponents.'

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