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Revised Nowhere To Hide

    Deck ID: 421

    Author: Alan "DrObiwannabe" Jern

    Title: Revised Nowhere To Hide

    Side: Dark

    Date Published: 1999-09-06

    Description:
    Get lots of force early for big beatdowns on the opponent before he gets a chance to set up, earning early control of the table.

    Rating:
    4.0

    Cards:

    'Starting
    Tatooine Jabbas Palace
    Twilek Advisor
    Expand The Empire

    Locations
    Jabbas Palace Entrance Cavern
    Jabbas Palace Audience Chamber
    Jabbas Palace Dungeon
    Jabbas Palace Droid Workshop
    Jabbas Palace Rancor Pit
    Tatooine Cantina

    Characters
    Darth Vader x2
    Darth Vader With Lightsaber
    Darth Vader, Dark Lord Of The Sith
    Grand Moff Tarkin x2
    Commander Igar
    Admiral Motti
    Boba Fett With Blaster Rifle
    Jabba The Hutt
    Boelo
    Zuckuss
    Niado Duegad
    JQuille
    Djas Puhr
    General Veers
    Bane Malar
    Dr. Evazan

    Interrupts
    Sense x4
    Alter x4
    Monnok x2
    Elis Helrot x2
    Masterful Move
    Ghhhk
    You Are Beaten
    Evader
    The Circle Is Now Complete
    Combat Readiness

    Effects
    Bad Feeling Have I
    Reactor Terminal
    Secret Plans
    Resistance
    Presence Of The Force
    Security Precautions

    Starships
    Bossk In Hounds Tooth
    Devastator
    Dreadnaught-Class Heavy Cruiser x3

    Vehicles
    Tempest 1
    Blizzard 2

    Creatures
    Bubo

    Weapons
    Vader's Lightsaber'

    Strategy: '

    This deck was pretty much based off Rowen's JP Main's And Toys deck which has been quite
    succesful for him. The strategy is simple beatdown, beatdown, beatdown. First turn, pull out all your
    JP sites for a nice 9 force on your second turn. Next, just draw until you get a nice army of characters.
    The drain potential in this deck is very low, so the main objective is to just go to the opponent and stop
    him and whatever he's doing. Example The opponent is playing operatives. They drop down a Bothan
    Spy with an Op on their first turn. You drop Vader with Lightsaber, Jabba, Grand Moff Tarkin, and Boba
    Fett there and battle. You hit both of their characters and outpower them by 14. They forfeit the two
    guys and 14 force. You then move your guys a little for some good drain potential on their planet. At that
    point, you have already overpowered them. All the effects and interrupts have to do with battling and
    hurting the opponent when necessary. Have fun, and have no mercy'

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