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Boom Stick

    Deck ID: 4246

    Author: TJ "Techmaster" Holman

    Title: Boom Stick

    Side: Light

    Date Published: 2000-03-13

    Description:
    Monks are the only thing worth playing. They stop big coward. combined with hit and runs tactics, monks are key.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Tatooine Obis Hut
    Tatooine Jabbas Palace
    Tatooine Mos Eisly
    Jabbas Palace Audience Chamber
    Rendezvous Point
    Dagobah Yodas Hut
    Hoth Echo Command Center
    Yavin 4 War Room
    Endor Cheif Chipras Hut

    Characters (12)
    4x Bommar Monk
    2x Luke w/
    2x Obi w/
    Boussh
    TK 422
    Tessek
    8D8

    Interrupts (34)
    3x Yoda Stew
    3x Control
    Careful Planning
    It can Wait
    2x Dont Forget The Droids
    3x Transimssion Terminated
    It Could Be Worse
    Desperate Reach
    Skywalkers
    Nabrun Leids
    Quite A Mercenary
    2x Nar Shadda Wind Chimes
    Solo Han
    Houjix
    3x Out Of Commision
    3x Shock
    3x Keep Your Eyes Open
    3x Bith Shuffle

    Effects (5)
    2x Draw Their Fire
    I Hope Shes Alright
    Bacta Tank
    A Gift '

    Strategy: '

    Starts off Obis hut and audience chamber unless they start the tat system or a tat site then pull out jabba palace. Get monks to tat sites fast for drain, ignore your opponent, the monk drain will win. If they come down vs. the monks you got your its a traps (follow with luke or obi), houjix, solo han, it can wait and if all else fails chances are that you will draw a five. Space is not necessary in here, the tessek bumps my drains to 3 each plus the hope shes alright acts like a visage. If they dont come up against the monks, go to them with epps and undercover spies. Heres a list of the tech in here in case there is something you dont quite understand.

    4 monks- um they die

    8D8- better then artoo cause hes cheaper and can go into the audience chamber with ephant mon there

    yoda stew- better then tunnel vision. tunnel visions purpose is to prevent me from drawing my whole force pile to find one card. this allows me to pick up my whole force pile and put back all the excess. Plus its used. much more versitile too as it acts like a traffic control.

    it can wait- better then barrier, it just is.

    skywalkers/desperate reach- i dont like barrier and they are fives i can put back with stew.

    solo han- 2 destiny with a monk.

    ooc/shock/eyes open/bith shuffle- these are just in here cause they are 5s that go back. Im tired of people asking why I play with keep your eyes open.

    dtf + monk- innitiate with a monk and then retrive one they lose one and the battle is over cause monk dont participate...it works.

    NO barrier in here cause it is getting to popular and @#$%s out here pack mad defense for it...it can wait is better anyway.

    I think thats about it.

    '

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