Deck ID: 4246
Author: TJ "Techmaster" Holman
Title: Boom Stick
Side: Light
Date Published: 2000-03-13
Description:
Monks are the only thing worth playing. They stop big coward. combined with hit and runs tactics, monks are key.
Rating:
4.0
Cards:
'Locations (9)
Tatooine Obis Hut
Tatooine Jabbas Palace
Tatooine Mos Eisly
Jabbas Palace Audience Chamber
Rendezvous Point
Dagobah Yodas Hut
Hoth Echo Command Center
Yavin 4 War Room
Endor Cheif Chipras Hut
Characters (12)
4x Bommar Monk
2x Luke w/
2x Obi w/
Boussh
TK 422
Tessek
8D8
Interrupts (34)
3x Yoda Stew
3x Control
Careful Planning
It can Wait
2x Dont Forget The Droids
3x Transimssion Terminated
It Could Be Worse
Desperate Reach
Skywalkers
Nabrun Leids
Quite A Mercenary
2x Nar Shadda Wind Chimes
Solo Han
Houjix
3x Out Of Commision
3x Shock
3x Keep Your Eyes Open
3x Bith Shuffle
Effects (5)
2x Draw Their Fire
I Hope Shes Alright
Bacta Tank
A Gift '
Strategy: '
Starts off Obis hut and audience chamber unless they start the tat system or a tat site then pull out jabba palace. Get monks to tat sites fast for drain, ignore your opponent, the monk drain will win. If they come down vs. the monks you got your its a traps (follow with luke or obi), houjix, solo han, it can wait and if all else fails chances are that you will draw a five. Space is not necessary in here, the tessek bumps my drains to 3 each plus the hope shes alright acts like a visage. If they dont come up against the monks, go to them with epps and undercover spies. Heres a list of the tech in here in case there is something you dont quite understand.
4 monks- um they die
8D8- better then artoo cause hes cheaper and can go into the audience chamber with ephant mon there
yoda stew- better then tunnel vision. tunnel visions purpose is to prevent me from drawing my whole force pile to find one card. this allows me to pick up my whole force pile and put back all the excess. Plus its used. much more versitile too as it acts like a traffic control.
it can wait- better then barrier, it just is.
skywalkers/desperate reach- i dont like barrier and they are fives i can put back with stew.
solo han- 2 destiny with a monk.
ooc/shock/eyes open/bith shuffle- these are just in here cause they are 5s that go back. Im tired of people asking why I play with keep your eyes open.
dtf + monk- innitiate with a monk and then retrive one they lose one and the battle is over cause monk dont participate...it works.
NO barrier in here cause it is getting to popular and @#$%s out here pack mad defense for it...it can wait is better anyway.
I think thats about it.
'