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Yet Another Of Those Profit Decks

    Deck ID: 4293

    Author: Steve "Crazy Hermit" Kuperman

    Title: Yet Another Of Those Profit Decks

    Side: Light

    Date Published: 2000-03-13

    Description:
    Major beatdown, major beatdown, major beatdown. Need I say more?

    Rating:
    4.0

    Cards:

    'Objective(1)
    You Can Profit From This/Or Be Destroyed

    Locations(7)
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Cantina
    Spaceport Docking Bay
    Jabba's Palace Audience Chamber
    Dagobah Yoda's Hut
    Rendezvous Point

    Characters(17)
    Ben Kenobi x3
    Master Luke x2
    Luke With Lightsaber
    Boushh
    Leia With Blaster Rifle
    Artoo x2
    Lando With Blaster Pistol
    Chewie With Blaster Rifle
    Han Solo
    Han With Heavy Blaster Pistol
    Wedge Antilles
    Orrimaarko
    Tawss Khaa

    Weapons(4)
    Obi-Wan's Lightsaber x2
    Anakin's Lightsaber x2

    Interrupts(25)
    Gift Of The Mentor x3
    Skywalkers
    Blaster Deflection
    Someone Who Loves You x2
    Double Agent
    Courage Of A Skywalker
    Glancing Blow
    Smoke Screen
    Weapon Levitation x2
    Nabrun Leids x3
    The Signal
    Slight Weapons Malfunction
    Sorry About The Mess x2
    First Aid
    Tranmission Terminated x2
    Clash Of Sabers x2

    Effects(6)
    Goo Nee Tay
    Ultimatium
    Draw Their Fire
    A Gift
    Disarmed
    Traffic Control '

    Strategy: '

    This deck has found a lot of success for me as of late in Correlia. From first glance, the title tells the truth it is Profit. However, I think the best part about Profit is the variable with it. When you reveal Profit as your starting objective, your opponent can never be certain. I've heard of Celebration/Profit decks being made, and have played against several versions of the Harvest/Profit and against good ol' beatdown Profit. Beatdown was decent in the old days, but I had been saddened as the emergence of TIE decks made pure beatdown too risky much of the time. Now, it's all about the objective, and this deck serves to take advantage.

    First, a quick note. Two reasons why an extra Master Luke and Boushh aren't in there for the EPP versions.

    1) I like having the built-in weapons. With Clash, Blaster Deflection, Slight Weapons Malfunction, etc., the need for a weapon within easy reach is very important.

    2) I don't own extra copies. This man most certainly does not live on bread alone.

    Some starting situations

    Space Decks This deck could have serious problems here. Luckily, the majority of space decks that I've seen as of late use Omnious Rumors with Endor Ops. Start Ultimatium on these decks to prevent the Rumors from getting too out of control. If TIE decks are more the type in your area, I'd recommend Surprise Assault instead.

    Operatives A reasonable difficult match-up here. Start Goo Nee Tay, since a lot of ops decks use at least a few ability 3+ characters. Try to get a foothold down onto the Operative planet early, and it is essential to get Ben w/Saber there as fast as possible. With a docking bay and 3 Nabruns, there shouldn't be too many problems. Use a less important character such as Orrimaarko or Tawss Khaa to break Han. Keep Weapon Lev handy, to prevent You Are Beaten and a Vader with lightsaber coming down. It'd be nice to get Ben with Han, but don't delay, it's an uphill battle if you let them flip.

    Hunt Down This does remarkably well against Hunt Down. Start Goo Nee Tay to prevent the 1st turn Vader. Next, cement Luke and Ben together in the Audience Chamber with Han, if possible. If it looks like dueling is a possibility, try to draw your dueling cards, and Weapon Lev must be kept in hand. That card is amazing. Keep Disarmed handy, but be careful of a decoy Vader w/saber. Iggy is definitely the best way to deal with a Profit deck. That's why 2 Sorry About The Mess are around(I also hate Undercover spies, so it makes sense with all the characters w/weapons). Not a difficult match-up, but take your time in canceling Visage. Usually, wait until they've flipped. You can get your lost force back easily, and so it's in your interest to make your opponent lose some force.


    A final mention, never miss out on a beatdown. 3 GoTMs will provide enough battle power to fry even a large force. If I had an extra card slot, I'd toss in a Beggar. That would multiply beatdown fact even more, and would get around the fact that you can't play Frozen Assets while unflipped. Recently, one unfortunate soul had the opportunity to play this deck on consecutive days. The first time, he lost 21 force from a battle. The next, he lost 25. And that's without GoTM. Nothing like the good ol' days. '

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