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Bulls on Parade

    Deck ID: 4346

    Author: Mike "Iceman" Fitzgerald

    Title: Bulls on Parade

    Side: Dark

    Date Published: 2000-03-15

    Description:
    This deck uses Mains and counter cards to try to shut the opponent down.

    Rating:
    4.5

    Cards:

    'Start ( 2 )
    Tatooine
    Combat Readiness

    Add'l Locations ( 7 )
    Tatooine Jabba's Palace
    JP AC
    JP RP
    JP Dungeon
    Coruscant
    Death Star
    Imperial Holotable

    Characters ( 13 )
    Old Vader x2
    EPP Vader
    Choke Vader
    GM Tarkin x2
    Mara Jade x2
    Jabba the Hutt
    Boelo
    Dr. Evazan
    4-LOM w/Pimp
    EJP Dengar

    Green ( 2 )
    Jade's Stick
    Vader's Stick

    Blue ( 5 )
    Fett in Slave 1
    Bus
    Vader's Shuttle
    Zuck in Hunter x2

    Effects ( 9 )
    Oppressive Enforcement
    Hell 2 Pay x2
    CBHYBC
    Secret Plans
    Battle Order
    First Strike
    Reactor Terminal
    Security Precautions

    Interrupts ( 22 )
    Masterful Move x3
    Monnok x3
    Alter x4
    Twi'lek
    I Have You Now
    Elis x2
    Sniper x2
    Torture x2
    You Are Beaten x2
    Weapon Levitation
    Sense '

    Strategy: '

    Ah...oldschool Madness how I love thee. Well this is the beginning of a DS Counterpart to my No Shelter series from SEdition. The Sense count will begin to go up very quickly if I keep posting this deck. First I'll start with a few questions you might have

    Why 2 Hell Pays , Op Enforcement , CBHYBC , and Secret Plans when your playing a decent amount of Sense and Alter ?

    >> I'm a perfectionist. Sense and Alter won't always work because of MWYHL and the decent amount of high destiny floating around in the deck. I want them to pay for it , stack it , and come out of hiding for retrieval. >>

    Why no Crush the Rebellion ?

    >>I won't have much to revolve or enough to hurt me and I have Alters. >>

    That's pretty much the only ready questions I can see until you guys reply/review. Now how to play versus top decks

    Ops - Try to get Battle Order up quickly and try to ransack them with First Strike and Mains. Zuck and Fett can hold a Battleground system. Oh yeah I do have that extensive Monnok package which will probably be a super pain on them ( remember First turn I'll have at least 6 generation , get AC , get high ability alien , Alter , then second turn I'll have at least 8 force for Monnok ) so Ops shouldn't be a problem unless Alters are no where to be found.

    Profit - the Tatooine and JP Conversion will probably start to choke them while you'll spit out your locations very quickly. Looking at it now the two aliens I'd probably start would be Boelo and Jade. Monnok will work over their hand size and if they have doubles and are interrupt heavy as many Profit decks are you'll grapple and Alter them around a bit. Secret Plans will hopefully be up when they finally try to free Han.

    HB - Security Precautions , loads of force generation , nasty starfighters , leave a decent amount of guys on the ground but try to have a good amount of space power.

    MWYHL - CBHYBC and Secret Plans to stop Asteroid Sanctuary or similar junk. I haven't seen much MWYHL lately but it shouldn't be too much of a problem.

    That's it for now. '

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