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Mains And Drains

    Deck ID: 4358

    Author: Mike "OQrygg" Merletto

    Title: Mains And Drains

    Side: Light

    Date Published: 2000-03-15

    Description:
    Mains deck that can either sit back on Tatooine to drain, or bring the fight to the opponent's turf.

    Rating:
    3.5

    Cards:

    'Starting (1)
    Tatooine Obi-Wan's Hut

    Locations (7)
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Jabba's Palace Entrance Cavern
    Tatooine Cantina
    Tatooine Jundland Wastes
    Tatooine Mos Eisley
    Tatooine Tosche Station

    Characters (18)
    Ben Kenobi
    Biggs Darklighter
    BoShek
    Boushh
    Chewbacca Of Kashyyyk
    H'nemthe x2
    Han With Heavy Blaster Pistol x2
    Kal'Falnl C'ndros
    Leia With Blaster Rifle x2
    Luke With Lightsaber
    Melas
    Momaw Nadon
    Obi-Wan Kenobi x2
    Orrimaarko

    Weapons/Devices (4)
    Anakin's Lightsaber
    Jedi Lightsaber
    Obi-Wan's Lightsaber x2

    Vehicles/Starships (6)
    Corellian Corvette x2
    Gold Leader In Gold 1
    Lando In Millenium Falcon
    Red Leader In Red 1
    Skiff

    Effects/Interrupts (24)
    Alter
    Careful Planning
    Civil Disorder
    Clash Of Sabers
    Draw Their Fire
    Glancing Blow
    Goo Nee Tay
    Jedi Presence x2
    Nabrum Leids x3
    Scramble
    Sense x3
    Shocking Information
    The Signal x2
    Traffic Control
    Transmission Terminated x2
    Ultimatum
    Uncontrollable Fury '

    Strategy: '

    Normal start is Obi's Hut with Careful Planning for Mos Eisley (Tosche if you think you'll need activation). If you play Hunt Down, start Goo Nee Tay instead, so you don't provide a battleground, and so Vader is depoy +2.

    Vs. Hunt Down
    Try to get Obi or Luke to a battleground, then try to get Transmission Terminated or a spy to cancel Visage. This way the Dark Side is also losing from Visage.

    Once I get a decent beatdown, the game will most likely shift my way, since most Hunt Downs don't have many ways to retreive.

    Vs. Raltiir Ops
    Get characters down to Raltiir before they flip, it'll make it much easier to prevent the flip, than trying to flip it back.

    If they flip quickly, just Nabrum a hit squad over to Raltiir. Sense will help to cancel some reacts if they are playing with Speeders or AT-STs.

    Vs. COTVG
    This will probably be the hardest game, especially if they flip. Try to take over the AC before they get back-up there... it'll probably cost you, but it'll make up for it in the long run.

    Stay clumped together unless you have some Nabrums or tracked destinies, then just spread and drain. It'll be a long game, but if you get the Cantina shuffle going, it'll get easier.

    Vs. TDIGWATT
    Probably will be a hard game if they get Dark Deal set up. Try to take over CC early with mains and use the limited ships to control Bespin Cloud City. '

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