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Tough to Kill

    Deck ID: 4418

    Author: Adam "General Solo" Prosak

    Title: Tough to Kill

    Side: Light

    Date Published: 2000-03-17

    Description:
    Profit deck with immunity to attrition to keep characters on the table to keep Profit damage consistent

    Rating:
    4.0

    Cards:

    'Objectives (1)
    Profit/Destroyed

    Locations (9)
    Jabba's Palace Audience Chamber (start)
    Tatooine Jabba's Palace (start)
    Tatooine Mos Eisley
    Tatooine Cantina
    Hoth Echo Base War Room
    Dagobah Yoda's Hut
    RendezVous Point
    Tatooine x2

    Characters (16)
    Captain Han Solo (start)
    Han w/Heavy Blaster
    Leia w/Blaster Rifle x2
    Master Luke x3
    Ben Kenobi x3
    Lando w/Blaster
    Chewie w/Blaster
    Harc Seff
    Tawss Khaa
    Artoo x2

    Starships (4)
    Milenium Falcon x2
    GL in G1
    Spiral

    Weapons/Devices(3)
    Anakin's Lightsaber
    Obi-Wan's Lightsaber
    Landing Claw

    Interupts (19)
    Don't Tread On Me
    The Signal
    Rebel Barrier x2
    Narrow Escape x2
    I Know
    Life Debt
    Gift of the Mentor
    Nabrun Leids x2
    Control x2
    Tunnel Vision x3
    Shocking Information
    Glancing Blow
    Courage of the Skywalker

    Effects (8)
    Do Or Do Not
    Ultimatium
    Scrambled Trasmission
    Battle Plan
    Traffic Control
    Tatooine Celebration
    A Gift
    Bacta Tank '

    Strategy: '

    Give them Captain Han and start Don't Tread On Me for all three effects (unless you know your opponent's deck or start Battle Plan vs. Ops or ISB. While Captain Han doesn't allow the 10 force, the idea is to free Han ASAP and usually you won't have 10 force to retrieve. Also Captain Han is better vs. Bubo and he pilots the Super Falcon. After you flip, get the Falcon down and Han inside of it. That way you can protect Han while still fighting with him. If possible, get the Tatooine system and EPP Leia and then move the Falcon up to setup Celebration and activate Battle Plan. On the ground, you have Ben and Luke doing it all. Together, they are unstoppable. Nabrun gets them wherever they need to go and Barrier and Escape can protect them from beatdown. Give them sabers and a flipped objective, and Ben and Luke can also cause some damage. The super falcon in space and the super Jedi on the ground is perfect for Battle Plan and celecration. The rest of the deck is to establish this power. The start protects against degenerate cards. The Tunnel Visions and twix locations help you get the correct cards in hand. The Controls force through interupts and A Gift slows many alien based decks. Some people don't like A Gift, but I think it is worth a shot simply because they are high destiny and potentially devastaing. This deck does have a few weaknesses however and they are fairly important. The first is Hunt Down because you will be losing to Visage the entire game. Fortunately, they should be as well. Ben and Luke on the table together should be able to keep Vader and friends at bay. The other thing you have to worry about is a flipped Raliir Ops. Nabrun is your best friend here, even with IAO. Get Han, Ben and Luke over to Raltiir and get the super Falcon to take control of the system and let Ben and Luke to another site. They may temporarily flip it but they shouldn't be able to block Ben and Luke at 4 sites. Celebration and A Gift are generally useless in this game. If you can prevent the battle destiny bonus from getting out of control, you should win. I'd like to add push cards but there aren't too many interupts I need to grab, I don't have room, and I'd have to pay 3 force for them. '

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