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No Order In The Court v1 1

    Deck ID: 4431

    Author: Tim "Info Broker" Guzman

    Title: No Order In The Court v1 1

    Side: Dark

    Date Published: 2000-03-17

    Description:
    I made some changes to my first Court deck and even though it Rocked before. Now it rocks some more.

    Rating:
    4.5

    Cards:

    'Objective
    Court Of The Vile Gangster

    Locations(9)
    Jabba's PalaceAudience Chamber
    Tatooine Great Pit
    Jabba's PalaceDungeon
    Spaceport Docking bay
    Death Star
    Coruscant
    Kashyyyk
    Endor
    Kiffex

    Characters(17)
    Jabba The Hutt
    Boelo
    Ephant Mon
    Dengar With Gun
    Jodo Kast
    Mara Jade
    Bane Malar
    Djas Puhr
    Dr. Evazan
    4-Lom with Rifle
    Ig-88 With Riot Gun
    J'Quille
    Chall Bekan
    Cloud City Engineer
    Outer Rim Scout x3

    Starships(6)
    Dengar In Punishing One
    Jabba's Space Cruiser
    Bossk In Hound's Tooth
    IG-2000...Not EJP
    Boba Fett In Slave 1
    Zuckuss In Mist Hunter

    Weapons(1)
    Mara Jade's Lightsaber

    Interrupts(15)
    Surface Defense
    Imperial Barrier x2
    None Shall Pass
    Projective Telepathy x2
    Masterful Move
    Shut Him Up Or Shut Him Down
    Monnok
    Ghhhk
    Dark Maneuvers
    Twilek Advisor x2
    Nevar Yalnal
    Shocking Revelation

    Effects(11)
    Battle Order
    First Strike
    Resistance
    Secret Plans
    There Is No Try
    Scum And Villainy x2
    Security Precautions
    There'll Be Hell To Pay
    Lateral Damage
    Bright Center To The Universe '

    Strategy: '

    Well the Changes I made are small to my first version, but very needed. Please read everything carefully.

    I have Played this deck against all types of Lightside decks and it does great. Really all kinds. Retrieving is what makes most of the difference. Please do not tell me to add anything about Capturing or Trap Door or anything about the flip side of this Objective.

    I would Start Surface Defense against all decks...all the Time. Use Secret Plans to get Shocking in hand and also look through deck to see where your locations are. Use Docking Bay to recycle Shocking. Use Objective to deploy ships to Systems and hope they try to Battle...so you can barrier them, and retrieve and battle your turn. Of course if you have ORS in hand you can let them battle so you have something in the lost pile. Then get a ship, Deploy battle and retrieve your lost ship, repeat.

    Againts something like Speeder Ops(beat down), play very carefully. Never go out of the Chamber, unless you have Ghhhk, or better yet Jabba and Ephant together. It is not that hard to beat, just need to know you stuff. I played againts that deck and like I said no problems.

    Use Twilek's early for Security Precautions or Battle Order, depending on what they are playing. I chose Bright Center for OPS OVER Imperial Decree, because of the Claw. I know I have Starfighters in here, but that was my choice. And with that and Battle Order and your Retrieving, you will kick OPS Butt.

    If you play against Profit start Boelo and Chall, then use Chall's Text to get an Engineer and raise your site first turn. First Alien you should get with Chamber is Jabba, but against Profit you might what Ephant Mon, whatever you do will be fine.

    You will not lose in space, because of retrieval. You lose a ship, retrieve then deploy and repeat the process. It works all the time.

    That is about it. Ever other Card in the Deck is self explainitory and fits in nicely in this type of deck. Sometimes you may find yourself using Projective Telepathy just to retrieve then cancel the battle. I also always like to keep that Ghhhk in my hand just in case.

    Have Fun,
    Tim Guzman

    PS. If you can count cards you will really kick butt with this deck. Trust me it rocks. First Strike will be the thorn in most mains deck. '

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