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Quiet X-Wing Colony

    Deck ID: 4437

    Author: Preston "Bravo 3" Stahley

    Title: Quiet X-Wing Colony

    Side: Light

    Date Published: 2000-03-17

    Description:
    This decks combines the raw power of X-Wings with the manipulation and retrieval of Cloud City Sabacc.

    Rating:
    4.5

    Cards:

    '
    Locations (4)
    Bespin [S]
    Cloud City Casino [S]
    Cloud City Downtown Plaza
    Bespin Cloud City

    Characters (19)
    Incom Engineer x4
    WED-9-M1 'Bantha' Droid x4
    Devaronian x2
    Lando with Blaster Pistol
    Chewie with Blaster Rifle
    Luke With Lightsaber
    Obi With Lightsaber
    Lobot
    Han Solo
    Figrin Dan
    Sergeant Edian
    Bron Burs

    Starships (12)
    Red Leader in Red 1
    X-Wing x7
    X-Wing Assault Squadron
    Red Squadron X-wing x3

    Interrupts (15)
    The Signal x3 [S]
    Cloud City Sabacc x7
    Slight Weapons Malfunction x2
    It's A Trap x3

    Effects (9)
    Rebel Fleet
    Traffic Control
    S-Foils
    Cloud City Celebration
    What're You Tryin' To Push On Us?
    Revolution
    Goo Nee Tay
    Mantellian Savrip
    Wise Advice [S]

    Objective
    Quiet Mining Colony/Independent Operation '

    Strategy: '

    This deck is not terribly complicated but very fun. I've spent a lot of time building and fine-tuneing it to playability. Like I said it's fairly simple. You start with the Casino and should be able to get a hold of it pretty fast with the amount of characters here. Start your Sabacc with any gambler (preferably Lando) when ever you have a few cards in your lost pile. If they forgot there There'll Be Hell To Pay they will soon be sorry You should be able to hold off any battles that should occur using a Slight Weapons Malfuction in combination with Lando's destiny adding text. Lando is very important to the deck so defend him well. If any trigger happy Snipers are on the lose you're sure to suprise them with It's A Trap. If you have Figrin out you can also wager for retrieval especially if they've locked down your Sabacc.

    As this is happening on the ground you should also be gathering a sizable squad of X-Wings. Use your first couple Signals to pull out Rebel Fleet/S-Foils/Mantellian Savrip. As soon as you can. These effects bost the usefullness of your X-Wings considerably. Not to mention that when ever you have a Incom Engineer with a Bantha Droid at one of your sites you are able to add 2 to your battle destiny and all X-Wings are immune to atrittion < 5 Try to keep a pair of these guys on the ground at all times.

    Although this deck is designed to be able to flip the obj, don't think you have to flip to win. In every game I won I did NOT flip However if the oppertunity is there go for it. In some cases you may be forced to so be prepared. Another final note -this deck is based on retrieval and therefore weak against certian other deck types. Watch out for Secret Plans. However if played correctly it can be a fun and suprisingly effective deck strategy '

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