Deck ID: 4482
Author: Alan "DrObiwannabe" Jern
Title: Puppy
Side: Dark
Date Published: 2000-03-19
Description:
Corulag Ops... basically an attempt to recreate speeder ops for dark. I used Dominic 'Decktech's Unique Operatif Beatdown as kind of a base.
Rating:
4.0
Cards:
'Locations
Corulag
Forest
Swamp
Spaceport Street
Spaceport Prefects Office
Spaceport City
Jungle
Characters
Corulag Op x8
AT-ST Pilot x3
EPP Vader x2
Mosep
Vehicles
Tempest Scout x5
Blizzard 2
Blizzard Scout 1
Tempest Scout 4
Tempest Scout 5
Tempest Scout 6
Interrupts
Trample x4
Imperial Barrier x4
Twilek Advisor x2
Abyssin Ornament x2
Monnok
Effects
3720 to 1 x3
There'll Be Hell To Pay
Oppressive Enforcment
Imperial Arrest Order
Blast Door Controls
Secret Plans
Reactor Terminal
Security Precautions
Starships
Executor
Bossk In Bus
Boba Fett in Bus
Zuckuss in Bus
Creatures
Bubo
Objective
Imp Occupation '
Strategy: '
The basic strategy behind this deck is to pull out your sites, put ops on the AT-STs to protect them and drain. A couple inserts to help you out as well.
Vs. Profit Start IAO. Don't bother with the aliens at the beginning. Concentrate on draining. When they flip, Send Blizzard 2 or some unused scouts down to Tatooine with AT-ST pilots to trample guys and annoy them. Use Vader if necessary, otherwise insert odds for a loss of 6 each time.
Vs. HB Start Security Prec. Get lots of drains in as early as possible while you gather up your ships. If they flip, just start flying around and probing. If they dont flip, drain for a while, and then drop a beatdown when they have only a few cards in hand. Imp Barrier any threatening ships after that.
Vs. Ops The beauty about this deck is that it can fight if it has to. Because they are most likely gonna be fairly weak on power, set up a few drains then drop the scouts with pilots on their planet and beat up ops. They wont be able to run too far even on speeders because of your scouts' landspeed of 3.
Basically just try and drain the opponent out and insert for added force loss. Good luck. '