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Puppy

    Deck ID: 4482

    Author: Alan "DrObiwannabe" Jern

    Title: Puppy

    Side: Dark

    Date Published: 2000-03-19

    Description:
    Corulag Ops... basically an attempt to recreate speeder ops for dark. I used Dominic 'Decktech's Unique Operatif Beatdown as kind of a base.

    Rating:
    4.0

    Cards:

    'Locations
    Corulag
    Forest
    Swamp
    Spaceport Street
    Spaceport Prefects Office
    Spaceport City
    Jungle

    Characters
    Corulag Op x8
    AT-ST Pilot x3
    EPP Vader x2
    Mosep

    Vehicles
    Tempest Scout x5
    Blizzard 2
    Blizzard Scout 1
    Tempest Scout 4
    Tempest Scout 5
    Tempest Scout 6

    Interrupts
    Trample x4
    Imperial Barrier x4
    Twilek Advisor x2
    Abyssin Ornament x2
    Monnok

    Effects
    3720 to 1 x3
    There'll Be Hell To Pay
    Oppressive Enforcment
    Imperial Arrest Order
    Blast Door Controls
    Secret Plans
    Reactor Terminal
    Security Precautions

    Starships
    Executor
    Bossk In Bus
    Boba Fett in Bus
    Zuckuss in Bus

    Creatures
    Bubo

    Objective
    Imp Occupation '

    Strategy: '

    The basic strategy behind this deck is to pull out your sites, put ops on the AT-STs to protect them and drain. A couple inserts to help you out as well.

    Vs. Profit Start IAO. Don't bother with the aliens at the beginning. Concentrate on draining. When they flip, Send Blizzard 2 or some unused scouts down to Tatooine with AT-ST pilots to trample guys and annoy them. Use Vader if necessary, otherwise insert odds for a loss of 6 each time.

    Vs. HB Start Security Prec. Get lots of drains in as early as possible while you gather up your ships. If they flip, just start flying around and probing. If they dont flip, drain for a while, and then drop a beatdown when they have only a few cards in hand. Imp Barrier any threatening ships after that.

    Vs. Ops The beauty about this deck is that it can fight if it has to. Because they are most likely gonna be fairly weak on power, set up a few drains then drop the scouts with pilots on their planet and beat up ops. They wont be able to run too far even on speeders because of your scouts' landspeed of 3.

    Basically just try and drain the opponent out and insert for added force loss. Good luck. '

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