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Slick but Slow

    Deck ID: 453

    Author: Menno "Ragnaroc" Brandsma

    Title: Slick but Slow

    Side: Light

    Date Published: 1999-09-10

    Description:
    Slow down your opponent in the beginningwhile completing Jedi Test #1 and #2.Set up drains in space (or battle).High Forfeit allows good retrieval withNoble Sacrifice

    Rating:
    4.5

    Cards:

    'Locations(11)
    Coruscant
    Dagobah
    Dagobah Bog Clearing
    Dagobah Swamp
    Dagobah Training Area
    Dagobah Yoda's Hut
    Hoth
    Kessel x2
    Kiffex
    Spaceport Docking Bay

    Characters (17)
    Biggs Darklighter
    Captain Han Solo x2
    Daughter of Skywalker
    Dutch
    Harc Seff
    Jeroen Webb
    Kal'Falnl C'ndros
    Luke Skywalker
    Luke With Lightsaber
    Melas
    Obi-Wan Kenobi x2
    R2-D2 (Artoo-Detoo)
    Red Leader
    Wedge Antilles
    Yoda

    Starships (8)
    Corellian Corvette x2
    Medium Bulk Freighter
    Millennium Falcon x2
    Spiral
    Redemption
    Tantive IV

    Interrupts (12)
    Alter x2
    Noble Sacrifice x3
    Shocking Information x2
    The Signal x3
    Transmission Terminated x2

    Effects (9)
    Bacta Tank
    Battle Plan [S]
    Insurrection
    Mantellian Savrip
    Projection Of A Skywalker x2
    Undercover x2
    Wars Not Make One Great

    Jedi Tests (2)
    A Jedi's Strength
    Great Warrior

    Objective(1)
    Mind What You Have Learned/Save You It Can '

    Strategy: '

    A quick run down
    * Jedi test #1 and #2 give you an edge in battles.
    Your opponent needs to deploy that little bit more
    ability to draw a battle destiny and no FD modifiers no more.
    * Also the more characters the DS deploy the bigger
    the chance for a good Noble Sacrifice.
    * Slow down the early draining game with Battle Plan
    and 'Wars Not Make One Great'.
    * This deck concentrates on Space but is also capable
    to battle on the surface (this due to high
    Characters forfeit and Obi).
    * And don't forget, Yoda on his hut is also nice
    during battle.

    * There are enough high destinies for your JT to
    succeed. You should be finished with them around
    turn 4.

    => As some of you might have noticed, on of the weaknesses
    of this deck is numbers. It those are played in your
    area just substitute the two alters for
    'Don't Forget The Droids'.


    '

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