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a good ROPS deck

    Deck ID: 4559

    Author: brad "swccguy" eier

    Title: a good ROPS deck

    Side: Dark

    Date Published: 2000-03-21

    Description:
    a good ralltiir deck, similar to most but i have adjusted a few things to my playstyle and local meta.

    Rating:
    4.0

    Cards:

    'objective 1
    ralltiir ops

    locations11
    ralltiir
    coruscant
    death star
    kashyyyk
    desert
    spaceport street
    forest
    jungle
    hoth ice plain
    dagobah cave
    death star war room

    vehicles8
    tempest 1
    blizard 2
    blizzard scout 1
    tempest scout 3
    tempest scout 5
    tempest scout x 3

    characters18
    u-3po
    atst pilot x 3
    leiutenant arnet
    major marquand
    leiutenant watts
    ds612
    ds613
    ds614
    admiral ozzel
    commander igar
    4lom w/concussion rifle
    ig88 w/riot gun
    grand moff tarkin
    mara jade
    darth vader dark lord of sith
    darth vader

    weapons1
    vaders saber

    ships7
    dreadnaught
    thunderflare
    dengar in ship
    zuckuss in ship
    fett in ship
    bossk in ship
    executor

    effects10
    secret plans
    battle order
    hell to pay
    reactor terminal
    security precautions
    cvome here you big coward
    imperial arrest order
    lateral damage
    sandwhirl
    bad feeling have i

    interrupt4
    twilek advisor (start)
    alter x 2
    omni box

    '

    Strategy: '

    ok basically you control ralltiir then battle elsewhere.
    almost always start bad feeling so rebels deploy +4 to ralltiir.
    you can pull any card you need if you flip, so thats why only 1 twilek and stuff.
    use sandwhirl +desert= there screwed if they got guys there.

    update
    added vedsen (anti-odds), dropped tempest 5


    vs stuff
    ops-start battle order, try to slow them, then drop your forces and kill their t47's with big huge blue stuff in this deck.

    profit- put no aliens, start bad feeling. they will free han, but then you battle and crush them as most profit decks have like 10 characters.

    test5-start chybc vs most mwyhl decks. battle them while ther train, and shut them down w/chybc.

    direct damage (order to engage/barriers,ect...)-
    start iao.
    grapple barrier, track destinies to alter order to engage.

    hbx- start batle order. pull up dengar, put your scrubs on ships, have huge destiny (flipped obj plus dengar) will kill xwings.

    hb kessel run-start secret plans (or try to get it out fast). alter kessel runs. battle. win.

    faulke hb-start with bad feeling. flip quick, so you can hurt there drains. use omni box to screw destiny tracking for them. if they are hiding use chybc to stop omdh, also alter omdh if you can.




    '

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