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Empire s Sinister Endor Operations II

    Deck ID: 4604

    Author: Trae "Freak4Life" Cadenhead

    Title: Empire s Sinister Endor Operations II

    Side: Dark

    Date Published: 2000-03-22

    Description:
    This is an improved version of my deck Empire's Sinister Endor Operations which collected a nice 4 star rating. I hope this one does even better

    Rating:
    4.0

    Cards:

    'Objective
    Endor Operations/Imperial Outpost

    Locations (9)
    Coruscant
    Death Star
    Endor
    Endor Back Door
    Endor Bunker
    Endor Dark Forest
    Endor Forest Clearing
    Endor Landing Platform (Docking Bay)
    Kashyyyk

    Characters (18)
    AT-ST Pilot x3
    Colonel Dyer x2
    Corporal Drelosyn
    Darth Vader With Lightsaber x2
    DS-61-2
    DS-61-3
    DS-61-4
    Lieutenant Arnet
    Lieutenant Watts
    Lt. Pol Treidun
    Major Marquand
    Mara Jade, The Emperor's Hand
    Officer Evax
    Sergeant Barich

    Creatures (1)
    Bubo

    Vehicles (7)
    Blizzard Scout 1
    Tempest Scout
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3
    Tempest Scout 5
    Tempest Scout 6

    Starships (6)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Death Squadron Star Destroyer
    Dreadnaught-Class Heavy Cruiser
    Executor
    Zuckuss In Mist Hunter

    Interrupts (4)
    Monnok
    Twi'lek Advisor x3

    Effects (13)
    Battle Order
    Establish Secret Base
    Imperial Arrest Order
    Imperial Decree
    Lateral Damage
    Ominous Rumors
    Oppressive Enforcement
    Perimeter Patrol
    Reactor Terminal
    Resistance
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay

    Weapons (1)
    Mara Jade's Lightsaber

    '

    Strategy: '

    This deck uses the Endor Operations objective differently than most decks do. It actually FLIPS (ghasp) the objective to take advantage of the flipped side. When reviewing this deck please don't tell me that it's better to just get out Ominous Rumors and drain in space because that is not what this deck does and I believe this deck has more power to it than the non-flipping Endor Operations decks.

    Your starting effect default will be Perimeter Patrol. The only time you will use a different starting effect is if you face a Profit deck, in which case you should use Secret Plans. Perimeter Patrol is going to be a key card in helping you control Endor. It keeps you from having to worry about beatdowns on Endor.

    Your first turn, if you have Colonel Dyer or a biker scout (there are two biker scouts in the deck Barich and Drelosyn) in hand then deploy them to the Bunker to put the text of Perimeter Patrol into effect. If Dyer was the character that you deployed to the Bunker then you may want to pull out Ominous Rumors on the first turn, though it wouldn't hurt to wait until the second turn.

    To flip the objective you have to have Ominous Rumors and Establish Secret Base on table. Ominous Rumors is very easy to get out, but ESB is a bit more difficult. You have to control three Endor sites with AT-STs or biker scouts. Since AT-STs are a large part of this deck, they will be your main help in deploying ESB. However, as mentioned earlier, I have included 2 biker scouts in this deck. They are in the deck specifically to help flip the objective by having them at the Bunker. The biker scouts also have a couple of side benefits (they can drive the AT-STs, they benefit from Imperial Arrest Order, and they can be retrieved with the flipped objective). If you have a biker scout at the Bunker, then you will only have to deploy one more Endor site in order to control and flip. I have flipped the objective on the second turn before

    Once your objective is flipped you have options to work with. You will be enjoying some very nice force drains with ESB and Ominous Rumors. However, be careful in space. Don't go control a system besides Endor if you think that you will get your ships beat on bad. There is a nice array of ships in this deck. I usually like to use Executor to control Endor (if possible) because it is so hard to get rid of (yeah, I know, B-wing decks can take care of it...I haven't seen one of those in a long time, though).

    By controlling systems and sites you can take advantage of Imperial Decree and Battle Order to slow opponent's drains while meanwhile you are draining heavily. You do have some power to go attack if you want with Vader, Mara, and whatever AT-STs aren't tied up on Endor.

    This objective has a lot of power to it and makes it extremely difficult for the opponent to come fight on Endor (which makes the draining so much more painful). Since my last version of the deck I have added a few cards. I added Monnok for those situations where the opponent has a huge hand and you want so bad to do something about it. I decided to use Back Door despite the fact that it lets the opponent move to the Bunker (the drain of 2 was too good to pass up). I added Undercover spy protection with Bubo and Lt. Pol Treidun (the one thing that I was kind of worried about was spies coming to spoil the drains). Now I believe this deck is very well rounded and can stand up to just about anything.

    As I said earlier, start Secret Plans against Profit decks. Also start with Mara at the AC. First turn grab her stick and move her to JP for a nice drain of 3.

    Well, that's about all there is to say about this deck. Please don't tell me that I need Sense/Alter protection because I don't have hardly anything that can be affected by Sense or Alter. I do have a grabber and Oppressive Enforcement for the little bit of help I may need against Sense/Alter. I thank you in advance for reviewing the deck. Have a great day
    '

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