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Muhahahahahahaha (Harvest)

    Deck ID: 4607

    Author: Andy "RexBanner7" Klema

    Title: Muhahahahahahaha (Harvest)

    Side: Light

    Date Published: 2000-03-22

    Description:
    The title doesn't really mean anything. Basically, this is a version of the Harvest Choke deck (not the deck with that name, just the concept), tweaked to my play style.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Hoth Echo Command Center
    Rendezvous Point
    Tatooine Lars Moisture Farm
    Tatooine Obi-Wan's Hut
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi Ruins
    Yavin 4 Massassi War Room

    Starships (5)
    Gold Leader
    Lando in Millenium Falcon
    Red Leader
    Spiral
    Tantive IV

    Characters (23)
    Ben Kenobi x2
    Beru Lars x2
    B'omarr Monk
    Bothan Spy x2
    Boushh
    Chewbacca
    Han with Gun x2
    Leia with Gun
    Luke with Lightsaber
    Master Luke x2
    Obi-Wan Kenobi
    Oola x2
    Orrimaarko
    Owen Lars x2
    Tawss Khaa
    Wedge Antilles

    Effects (7)
    Bacta Tank
    Civil Disorder
    Do Or Do Not
    Insurrection
    Mechanical Failure
    Order to Engage
    Wise Advice

    Interrupts (16)
    Careful Planning
    Don't Forget the Droids x2
    Harvest x5
    Nar Shadda Wind Chimes
    Shocking Information x2
    Tunnel Vision x5 '

    Strategy: '

    Simply put, Harvest is a great deck. This is probably the best way to play it. I don't play Revo's in this deck for 3 reasons 1. I play more mains, so I don't rely on Force Choke. 2. There is a lot of anti-revo going on. 3. I didn't want to have to make the room. The deck works pretty simple. The twix sites hampers your opponents activation, and greatly enhances yours. Drain at your opponents sites while retrieving every so often with Harvest. Let me stress this part Grabbers do NOT kill Harvest. Yes the limit the retrieval, but if you pull off every Harvest in your deck, you still retrieve 20 force in the game. That wins games for you. The only way people are going to stop the Harvesting is with a whole mess of characters, or Trample. Trample isn't in every deck, so when it happens, it happens. That's why there are multiple Owens and Berus. But if a whole lot of characters come down, they're trapped there. Slap down Insurrection, and spread out on their sites. If they spread out, hammer them. You have the technology. Mains still make any game close, even if Harvest is stopped. Little bits of extra tech. CHYBC is no problem. B'omarr makes Obi's Hut a battleground. Extra drain and problem solved. Oola and Civil Disorder creates a virtual lock on opponent. Use it to spread out, and cause force loss. Vs certain decks

    HuntDown Good matchup. Nar Shadda + 2 Bothans as well as Boushh = no Visage. I don't see dueling around here. It's a meta decision not to put the interrupts in. If you need them, use them. Vader can be taken out easily, spread to drain.

    Raltiir Ops Tawss Khaa and non main characters (Orrimaarko, etc) can invade Raltiir.Get the Oola lock going for extra damage.

    Ops Order to Engage is in here for generic Ops. Shockers are for manipulator version, or any other manipulator, and Don't Forget the Droids
    are for Raithal #s.

    Big Blue Necessary Ships to hold a system, or at least cause a problem in space. Mech Failure for a nasty walker beatdown. High desinies help to take out people.

    Any questions, e-mail me BEFORE you review. Thanks. '

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