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A profit for you

    Deck ID: 4633

    Author: Alan "Serpent" Sagan

    Title: A profit for you

    Side: Light

    Date Published: 2000-03-24

    Description:
    A profit deck. Never played one in a tourney yet,but i have extensively playtested it againstone (only one) friend. Has good activation, decent amountof characters, lots of power, decent destiny,seems prepared. Rip it apart

    Rating:
    4.5

    Cards:

    'Starting (6)
    You Can Either Profit by This.../ Or Be Destroyed
    Tatooine Jabba's Palace
    Jabba's Palace Audience Chamber
    General Solo
    Do, or Do Not
    The Signal

    Locations (6)
    Mos Eisley
    Cantina
    Entrance Cavern
    Yoda's Hut
    Rendezvous Point
    Hoth War room

    Characters (15)
    Ben Kenobi x2
    Obi-Wan Kenobi
    Master Luke x2
    Luke with Lightsabre
    Han with Blaster x2
    Leia With Blaster
    Boushh
    Chewie with Blaster
    Chewbacca
    Tawss Khaa
    Orrimaarko
    Harc Serf

    Interrupts (22)
    Grimtaash
    Tunnel Vision x2
    Gift of the Mentor x2
    Nabrun Leids x2
    Shocking Information x2
    Punch It
    The Signal
    Put That Down x2
    Someone who Loves you x2
    Transmission Terminated x2
    Quite A Mercanary
    Don't Forget the Droids x2
    Glancing Blow
    Sorry about the Mess

    Effects (6)
    Bacta Tank
    Wise Advice
    Draw Their Fire
    Traffic Control
    What're You tryin' To Push on Us x2

    Weapons (3)
    Obi-Wan's Sabre x2
    Anakin's Sabre

    Starships (2)
    Millenium Falcon
    Lando in Millenium Falcon '

    Strategy: '

    Fairly new deck, not overly tested.
    Free Han fairly early, try to wait for at least 5 cards
    into your lost pile though...
    Don't be afraid to send your guys after your opponent
    first though. If you can make your opponent commit fairly
    strongly to wherever they're playing, and then you free
    Han, it can be very difficult for them to do anything about
    him.
    The reason I chose General Solo to spring is because he can't
    be eaten by Bubo, many people use secret plans, he has some good
    game text with chewie or orrimarko, and he's immune to attrition
    to stick around a little longer. Even if they don't
    have secret plans out, Waiting until you have 10 force to
    retrieve with the other hans is often just waiting to long,
    so you don't really benefit from that.

    Vs Rallops
    Never tested. Get to there planet EARLY if possible,
    before they flip, attempt to outbattle them, or slow them
    down enough that when you do free Han, the extra force loss
    you're now causing will be enough to win you the game.
    If they can get set up strongly on ralltir, then going
    to battle them can be an almost futile experience.
    Get your flip, get your shuffle and sabres going, and use that
    extra force loss to hurt em for all you got.
    I think Rallops is a weakness to this deck.

    Vs HuntDown
    only 2 TT's, i'd prefer 3... but i'm already hurting for room.
    Boushh could cancel visage also, and with 3 lukes, 3 obis,
    it'll be hard for them to flip. The deck has a decent destiny,
    but if they're dueling, and you don't have that glancing blow in
    your hand, expect to lose.
    Most people will say, 'high destiny means they'll lose duels'.
    Well a good duel huntdown will probably be able to beat your destinys
    fairly easily, and i'm not about to disillusion myself.
    I want to throw in a Courage of a Skywalker...
    But otherwise, there shouldn't be a huge problem outbattling,
    out draiining, or just plain beating on it.

    Vs ISB
    Fight them where you can, make em lose force for the flip,
    and drain wherever you can too. Sorry about the mess
    for 5D6, and Draw there fire can be used to retrieve it.
    If they're not smart enough to leave force, draw there fire
    can also be used for a decent beatdown..
    shouldn't be a huge problem, ISB has many similiar tendencies
    to a good Rallop deck, but there's no deploy problems
    or +destiny draw.

    Vs Dark Deal
    try to get a decent force over on cloud city early.
    This can cause all sorts of problems for them. Flip
    when you can, and just watch the force loss you cause begin
    to pile up.

    Vs Court
    Your sabres, Master Luke, + epp destinies should begin to add up.
    Someone who loves you will spring Han, and if they
    try any sneaky stuff (IG-88 gun, hidden weapons, 4loms gun)
    there's put that down. this can turn the tide of an apparently
    even battle IMMENSLEY.


    Rip this deck apart, and give me your thoughts. '

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