DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Rescue the Smuggler

    Deck ID: 4709

    Author: Sock "SockMan" Man

    Title: Rescue the Smuggler

    Side: Light

    Date Published: 2000-03-26

    Description:
    It's a Profit deck, what more do you need to know?

    Rating:
    4.0

    Cards:

    'Starting (6)
    1x Profit/Destroy
    1x JP Audience Chamber
    1x Tat Jab's Palace
    1x EPP Han
    1x The Signal
    1x Draw Their Fire

    Locations (5)
    1x Rendezvous Point
    1x Dag Yoda's Hut
    1x Spaceport Docking Bay
    1x Tat Docking Bay
    1x Tat Cantina

    Characters (19)
    3x EPP Obi
    3x EPP Luke
    2x EPP Leia
    1x ECC Lando
    1x ECC Chewie
    1x Wedge
    1x Orrimaarko
    1x Tawss Khaa
    1x Harc Seff
    1x Momaw Nadon
    2x B'omarr Monk
    1x R-3PO
    1x 2-1B

    Effects (7)
    1x Bacta Tank
    1x A Gift
    1x Disarmed
    1x Mechanical Failure
    1x Lightsaber Proficiency
    1x Traffic Control
    1x Order to Engage

    Interrupts (23)
    2x Sorry About the Mess
    2x Fallen Portal
    2x Transmission Terminated
    2x Clash of Sabers
    2x Someone Who Loves You
    2x Weapon Levitation
    2x Smoke Screen
    2x Narrow Escape
    2x Nabrun Leids
    1x Courage of a Skywalker
    1x Glancing Blow
    1x Run Luke Run
    1x Put That Down
    1x The Signal '

    Strategy: '

    Strategy and other stuff
    Well, as you can tell, this has the basic outlines of pretty much ever other Profit deck out there. The only difference other than minor stuff, is that this is a more mains, less tech oriented deck. One reason is that I don't have any Master Lukes or some of the smaller stuff like Double Agent. However, I believe I have amde up for techness, with battling power.

    Free Han as quick as possible, don't really worry about waiting to retrieve, making opponent lose force is better than retrieving your own force. If the opponent is playing a keepaway type deck, just flip and drain the hell outta him. I realize that some decks such as operatives would definetely out drain you, thats why the docking bays are there to take the fight to them, also Nabrun will help here.

    Well, I guess the rest of the deck is pretty self-explanatory. If not, I'm too lazy to type up the rest, just go look at the strategy to another Profit deck, most of them similar and this one isn't much different. Anyways, have fun and happy gaming '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.