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Court of the Vile Scum

    Deck ID: 4730

    Author: Jon "Bravo10" Tomayko

    Title: Court of the Vile Scum

    Side: Dark

    Date Published: 2000-03-27

    Description:
    Sorry But its your typical Court deck. Capturing, battle, and draining is the decks focus.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Court of the Vile Gangster/I shall enjoy watching you die

    Locations (7)
    Tatooine Jabba's Palace
    Tatooine Cantina
    Tatooine Jundland Wastes
    Tatooine Pit of Carkoon
    Jabba's Palace Audience Chamber
    Jabba's Palace Rancor Pit
    Jabba's Palace Dungeon

    Characters (23)
    IG-88 w/Riot Gun x2
    4-Lom w/gun
    Bib Fortuna
    Ephant Mon
    Lyn Me
    Djas Puhr
    Jabba
    Cloud City Engineer
    Boelo
    Niado Dunegad
    Boba Fett w/ gun
    Jodo Kast
    Dengar w/ Gun
    Bossk w/ gun
    Bane Malar
    Dannik Jerriko
    Outer Rim Scout x2
    Boba Fett
    Jabba the Hutt
    J'Quille
    Mara Jade x2

    Creatures (2)
    Sarlaac
    Rancor

    Starships (6)
    Zuckuss in Mist Hunter
    Jabba's Space cruser
    Dengar in Punishing One
    Bossk in Hounds Tooth
    Boba Fett in Slave 1

    Weapons (1)
    Mara's Stick

    Interupts (10)
    Hidden Weapons
    Projective Telepathy x2
    Jabba's Through with you x2
    None Shall Pass
    Oota Goota Solo?
    Trap Door
    Ghhk
    Sniper

    Effects (10)
    Bad Feeling Have I
    Sec. Precautions
    First Strike
    All Wrapped Up
    Reactor Terminal
    Bounty x2
    Crossfire
    Scum and Villany x2

    '

    Strategy: '

    This is a pretty standard Court deck. It wins by battling, capturing, and retrieving with Scum, First Strike, Bounties, etc. Although, many of the ships pilots are included w/ gun, you simply use them on ground, when you don't need them in space.

    Vs. Ops- Crossfire helps, as does J'Quille. You can also hope to beat the down and capture as needed.
    Vs. Hidden Base- Start Sec. Precautions and pull your ships as needed.
    Vs. Mind What you have learned- Battle what they have, and drain early and use the 1 force loss to hurt them slowly but surely.
    Vs. Profit- Simply control the AC w/ brute power, unless they are playing the cheesey Orders to Engage version. If this is the case, simply don't deplot there if you see Uh Oh or Bo Shuda.

    Most cards are self explanatory, although here are some explanations
    Crossfire- bonuses w/ the weapons, and hurts X-wing and speeder swarm.
    J'Quille- Hurts Ops and other small time characters.
    Projective Telepathy- Retrieve for iniation, but cancel the battle.

    Thanks in advance for reviewing my deck, and if you have any questions or comments, message me. Thanks '

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