Deck ID: 4730
Author: Jon "Bravo10" Tomayko
Title: Court of the Vile Scum
Side: Dark
Date Published: 2000-03-27
Description:
Sorry But its your typical Court deck. Capturing, battle, and draining is the decks focus.
Rating:
4.5
Cards:
'Objective (1)
Court of the Vile Gangster/I shall enjoy watching you die
Locations (7)
Tatooine Jabba's Palace
Tatooine Cantina
Tatooine Jundland Wastes
Tatooine Pit of Carkoon
Jabba's Palace Audience Chamber
Jabba's Palace Rancor Pit
Jabba's Palace Dungeon
Characters (23)
IG-88 w/Riot Gun x2
4-Lom w/gun
Bib Fortuna
Ephant Mon
Lyn Me
Djas Puhr
Jabba
Cloud City Engineer
Boelo
Niado Dunegad
Boba Fett w/ gun
Jodo Kast
Dengar w/ Gun
Bossk w/ gun
Bane Malar
Dannik Jerriko
Outer Rim Scout x2
Boba Fett
Jabba the Hutt
J'Quille
Mara Jade x2
Creatures (2)
Sarlaac
Rancor
Starships (6)
Zuckuss in Mist Hunter
Jabba's Space cruser
Dengar in Punishing One
Bossk in Hounds Tooth
Boba Fett in Slave 1
Weapons (1)
Mara's Stick
Interupts (10)
Hidden Weapons
Projective Telepathy x2
Jabba's Through with you x2
None Shall Pass
Oota Goota Solo?
Trap Door
Ghhk
Sniper
Effects (10)
Bad Feeling Have I
Sec. Precautions
First Strike
All Wrapped Up
Reactor Terminal
Bounty x2
Crossfire
Scum and Villany x2
'
Strategy: '
This is a pretty standard Court deck. It wins by battling, capturing, and retrieving with Scum, First Strike, Bounties, etc. Although, many of the ships pilots are included w/ gun, you simply use them on ground, when you don't need them in space.
Vs. Ops- Crossfire helps, as does J'Quille. You can also hope to beat the down and capture as needed.
Vs. Hidden Base- Start Sec. Precautions and pull your ships as needed.
Vs. Mind What you have learned- Battle what they have, and drain early and use the 1 force loss to hurt them slowly but surely.
Vs. Profit- Simply control the AC w/ brute power, unless they are playing the cheesey Orders to Engage version. If this is the case, simply don't deplot there if you see Uh Oh or Bo Shuda.
Most cards are self explanatory, although here are some explanations
Crossfire- bonuses w/ the weapons, and hurts X-wing and speeder swarm.
J'Quille- Hurts Ops and other small time characters.
Projective Telepathy- Retrieve for iniation, but cancel the battle.
Thanks in advance for reviewing my deck, and if you have any questions or comments, message me. Thanks '