DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Flexible HDADTJ Mains and Toys Ver 2 0

    Deck ID: 4736

    Author: Alex "george3785" George

    Title: Flexible HDADTJ Mains and Toys Ver 2 0

    Side: Dark

    Date Published: 2000-03-27

    Description:
    A good version of a huntdown deck that I have been using that works well and causes some surprises. Please dont rate it bad because it is a Huntdown Deck.

    Rating:
    4.0

    Cards:

    'Objective
    Hunt Down and Destroy the Jedi/Their Fire Has Gone Out of the Universe

    Locations (9)
    Executor Meditation Chamber
    Executor HoloTheator
    Endor Backdoor
    Death Star
    Endor
    Cloud City Downtown Plaza
    Endor Landing Platform
    Endor Forest cLearing
    Endor Dark Forest

    Characters (19)
    Darth Vader Dark Lord of the Sith
    Darth Vader x2
    EPP Vader x2
    Mara Jade x2
    Grand Moff Tarkin x2
    DS-61-2
    DS-61-3
    IG-88 with Riot Gun x2
    4-Lom with Concussion Rifle
    Admiral Ozzel
    Boba Fett with Blaster Rifle
    Dengar with Concussion Rifle
    Dr. Evason
    Commander Igar

    Weapons (3)
    Vaders Lightsaber x2
    Mara Jades Lightsaber

    Vehicles (2)
    Tempest 1
    Blizzard 2

    Creatures (1)
    Bubo

    Starships (6)
    Boba Fett In Slave 1
    Zuckuss in Mist Hunter
    Bossk in Hounds Tooth
    Dreadnaught x2
    Executor

    Interrupts (10)
    Twilek Advisor x2
    Alter x2
    Sniper x2
    Evader x2
    Torture

    Effects (7)
    Security Precautions
    Secret Plans
    Visage of the Emperor x2
    Come Here You Big Coward
    Imperial Arrest Order
    Battle Order
    Crush the Rebellion
    Presence of the force x2 '

    Strategy: '

    Strategy
    edit This is a very powerful version of Huntdown that is very effective against most decktypes out right now. It is very strong and there are not many holes in its strategy. With the sites I have enough battle grounds to flip the objective, but I dont give too much force to the opponent with all my non battle ground sites. If they deploy to a nonbattle ground site they might not be able to force drain due to CHYBC and I'll be getting enough force to send a massive beatdown down. It has many weapons to make Dr. Evazon very effective for major force loss. The Imperial Arrest Order is very powerful due to the number of ability 2 imps in my deck and to stop a Nabrun Lieds beatdown crew. Sense and Alter will mess up the opponents plans and sniper can cause for opponents characters and spies to be lost.

    VS. Ops Deploy Battle Order and go down on the Renegade Planet and crush them not letting them flip their obj.

    VS. MWYHL Start Broken Concentration to stop tracked destinies. Prepare for a beatdown so make sure you have enough power at one sites to stop an EPP party dead in its tracks.

    VS. ECC obj Go down on Cloud City and control enough sites to stop them from flipping. Force Drain therew and get out Downtown plaza for walkers.

    VS EJP Obj Start Mara and Boba Fett if you dont think there is going to be a huge beatdown right off the bat. That way the cant move or deploy Boushh or lando there. Then set up more characters there to back them up and force drain.

    I hope you like this deck and I would Love some Constructive Feedback. This is my second version. I hope you like it.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.