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No Shelter v 2 0

    Deck ID: 480

    Author: Mike "Iceman" Fitzgerald

    Title: No Shelter v 2 0

    Side: Light

    Date Published: 1999-09-13

    Description:
    Battle have fun and try to prove thatnon-objective decks when done rightare still viable.

    Rating:
    4.5

    Cards:

    'Start ( 7 )
    Tatooine Obi's Hut
    Careful Planning - Toschi Station , JP
    Signal - Goo Nee Tay , Scrambled T.

    Remaining Locs ( 2 )
    Rendezvous Point
    Yoda's Hut

    Characters ( 13 )
    Obi-Wan Kenobi x3
    EPP Luke x3
    EPP Han x2
    Tawss Khaa
    Bothan Spy x2
    Harc Seff
    Wedge Antilles

    Weapons ( 1 )
    Obi's Stick

    Blue ( 2 )
    Falcon x2

    Effects ( 7 )
    Mantellian Savrip
    Draw Their Fire
    Order to Engage
    Frozen Assets x2
    Battle Plan
    Traffic Control

    Interrupts ( 28 )
    The Signal
    Swing-and-a-Miss
    Smoke Screen
    Sense x6
    Alter x4
    Courage of a Skywalker
    Glancing Blow x2
    Nabrun Leids x2
    Sorry About the Mess x2
    It's A Hit x2
    Don't Forget The Droids x2
    Grimtaash x2
    Shocking Information x2


    '

    Strategy: '

    It's back. I've just been messing with this deck
    on the side here and there to see how it's been.
    Here comes strategy again

    v. HDADTJ start Goo Nee Tay. Duel defense comes
    in the form of Courage of a Skywalker , Glancing
    Blow , AND Swing and a Miss. Bothans cancel Visage
    while It's A Hit stops Elises if Senses are weak.

    v. Ops Harc Seff and Order to Engage are the new
    additions in this deck to revamp it into having a
    better chance v. Ops if the one turn kill opportunity
    never pops up. Sorry About the Mess keeps ISB's 5d6
    off for a turn. Battle Plan should also get a nice
    load of work here.

    v. Drazin Manip / CCT Testing heh. They are sure
    gonna have a tough day. Scrambled Transmission
    start will have them is a bit of trouble. Wedge gets
    to get toted around for awhile. The 2 Shocking
    Infos will put the sting on Scanning Crew and the
    It's A Hits will also stop the SCrew. Grimtaash is
    nice if Drazin ever retrieves anything. Bothans
    will help you say hello to Drazin though.

    v. Big Blue Mantellian Savrip and the Smoke Screen
    will earn their due here. SAC can probably give a
    decent edge and tracking SInfos is advised.

    v. TIEs drain when you can otherwise just
    load up Falcon and smack them if they spread out
    too far. Also you can drive them crazy with Order
    to Engage with a loaded Falcon backed by Savrip )

    Miscellaneous notes If your scared of ATWYStomach
    then don't drain at Toschi Station. Destiny in the
    deck is pretty nice also and just try to have fun
    while actually having a bunch of interaction. Frozen
    Assets can be critical in a game and that'll usually
    be the decision where it makes in breaks the game
    so choose carefully. Savrip will make up for the
    small amount of characters.Draw Their Fire can
    retrieve a tremendous amount of cards and SAC
    should keep most things off your back. Don't Forget
    The Droids will stop #s and you'll be absolutely
    amazed at how many times you have the chance to
    play It's A Hit ;)

    '

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