DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Battle Order

    Deck ID: 4948

    Author: Alfred "ThaBraHmaBuL" Dong

    Title: Battle Order

    Side: Dark

    Date Published: 2000-03-31

    Description:
    A deck using Battle Order to dominate your opponent and get the upper hand.

    Rating:
    4.0

    Cards:

    'Start(3)

    Death Star
    Battle Order
    Twilek Advisor

    Locations(6)

    Endor
    Kashyyyk
    Endor Back Door
    Endor Forest Clearing
    Endor Dark Forest
    CC Downtown Plaza

    Characters(17)

    Darth Vader x2
    Darth Vader, Dark Lord of the Sith x2
    Drath Vader w/ Lightsaber
    Grand Moff Tarkin x2
    Admiral Ozzel
    Commander Igar
    Officer Evax
    Captain Needa
    Admiral Motti
    Mara Jade, The Emporers Hand
    Djas Phur
    4-LOM w/ Concussion Rifle
    IG-88 w/ Riot Gun

    Weapons (3)

    Mara Jade's Lightsaber
    Vader's Lightsaber x2

    Starships/Vehicles(8)

    Tempest 1
    Blizzard 2
    Avenger
    Devastator
    Executor
    Dreadnaught
    Zuckuss in Mist Hunter
    Bossk in Hound's Tooth

    Interrupts(20)

    Sense x5
    Alter x4
    You Are Beaten x2
    Elis Helrot x2
    The Circle is Now Complete
    Weapon Leviation
    Masterful Move x2
    Monnok x2
    I'd Just As Soon Kiss A Wookiee

    Effects

    Come Here, You Big Coward
    Security Precautions
    First Strike
    Resistance
    '

    Strategy: '

    The basics of this deck are there, control both battlegrounds you need to control the game. The spread mechanics are there, along with the heavy packages of SAC, you should do fine.

    vs. Profit Start Mara and Djas and drop Vader and Tarkin there first chance you get. Save your Senses for thier destiny adders and the Someone Who Loves You and you should be fine. Getting CHYBC out stops retrieval most of the time too.

    vs. Hidden Base Obviously, start BATTLE ORDER. Dont start Security, if you draw it then play it, but dont start it. Using Battle Order youre forcing them to commit to the ground w/ Vader, Tarkin, and the Walkers, w/ usually only a few EPPs. Do NOT deploy your ships until after theyve flipped, so you can get a few quick probes. Spread and drain on the ground.

    vs. Ops You can spread like them.....Mara and Vader are one man wrecking crews, Vader's tougher w/ Tarkin too. Drop your Walkers and stuff and just battle. Dont spread too thin or the speeders might kill you(this deck HAD a Ghhhk instead of a Monnok so change it if you feel it's necassary). Battle Order should wear them down after a long while.

    vs. Mains Battle Order kills them. Youll have more ships than them on the most part, and if they spread too thinly, Zuckuss will finish them off. You have enough dudes to overpower them most of the time, but if you see Ben and Luke together its better to just let them have the site and spread out elsewhere. Use Elis's and your SAC wisely, and pick your battles.Tracking the 6's and using First Strike/Weapon Lev/Circle to kill Ben is devastating to them.

    vs. MWYHL Again, spread....they do X-wings, fine....you may want to just let them have Kessel or wherever they have a crapload of ships. Spread on you own terms. Draw your battleground sites, and spread wisely. If the X-wing force is small, smash them w/ Destroyers and Zuckuss.

    vs. anything else Use Battle Orders to your advantage. Uncontrollables get canceled by the You Are Beatens, which has alot of other obvious advantages. Everything else is pretty much ol skool so figure it out.

    Any comments and suggestions would be nice, but try to see if the problem you see with the deck really CANT be solved first.

    The Brahma Bull





    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.