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Bulls on Parade Take 2

    Deck ID: 4985

    Author: Mike "Iceman" Fitzgerald

    Title: Bulls on Parade Take 2

    Side: Dark

    Date Published: 2000-04-02

    Description:
    Mains , SAC , Generation , Craziness.

    Rating:
    4.0

    Cards:

    'Start ( 2 )
    Tatooine
    Combat Readiness

    Add'l Locations ( 7 )
    Tatooine Jabba's Palace
    JP AC
    JP RP
    JP Dungeon
    Coruscant
    Death Star
    Imperial Holotable

    Characters ( 15 )
    Old Vader x2
    EPP Vader x2
    Choke Vader
    GM Tarkin x2
    Mara Jade x2
    Jabba the Hutt
    Boelo
    Dr. Evazan
    4-LOM w/Pimp
    EJP Dengar
    IG-88 w/ Gun

    Green ( 1 )
    Jade's Stick

    Blue ( 5 )
    Fett in Slave 1
    Bus
    Vader's Shuttle
    Zuck in Hunter x2

    Effects ( 7 )
    Hell 2 Pay
    Secret Plans
    Battle Order
    First Strike
    Reactor Terminal
    Security Precautions
    Search and Destroy

    Interrupts ( 23 )
    Masterful Move x3
    Monnok x3
    Alter x4
    Twi'lek
    Elis x2
    Hutt Smooch
    Torture x2
    You Are Beaten
    Weapon Levitation
    Sense x5 '

    Strategy: '

    Edit Feedback coming back at ya...

    Card Choices etc...

    3 Masterful Moves too many ? >> Savrip is a really good card , Monnok is a really good card ,
    Masterful Move is an easy card to track , Masterful Move gets the Holotable out , and I think they
    are worth it.

    Weapon Lev >> Yeah I'll probably take this out of the next version. >>

    Bright Center ? >> Not worth it...Battle Order and Monnoks will waste the Ops , and I don't have
    the space package to back it and a Battle Ground System up. >>

    Getting Out SACed or QAMerced ? >> Monnok...duh. Grappler if things are getting out of hand.>>

    Told you the Sense count would quickly go up. IG-88 w/ Gun and Search and Destroy also got in here as I moved around some of the Red. Hopefully this doesn't look to much like Frank's Palace , but we have similar playstyles ( notice his No Shelter ) so that stuff tends to happen.Ops - Try to get Battle Order up quickly and try to ransack them with First Strike and Mains. Zuck and Fett can hold a Battleground system. Oh yeah I do have that extensive Monnok package which will probably be a super pain on them ( remember First turn I'll have at least 6 generation , get AC , get high ability alien , Alter , then second turn I'll have at least 8 force for Monnok ) so Ops shouldn't be a problem unless Alters are no where to be found. Pretty much same old strategy here

    Profit - the Tatooine and JP Conversion will probably start to choke them while you'll spit out your locations very quickly. Looking at it now the two aliens I'd probably start would be Boelo and Jade. Monnok will work over their hand size and if they have doubles and are interrupt heavy as many Profit decks are you'll grapple and Alter them around a bit. Secret Plans will hopefully be up when they finally try to free Han.

    HB - Security Precautions , loads of force generation , nasty starfighters , leave a decent amount of guys on the ground but try to have a good amount of space power.

    MWYHL - Alter , Search and Destroy , and Secret Plans to stop Asteroid Sanctuary or similar junk. I haven't seen much MWYHL lately but it shouldn't be too much of a problem. '

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