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Hunt Down and Mutilate the Jedi

    Deck ID: 4987

    Author: Michael "MadSkills84" Pistone

    Title: Hunt Down and Mutilate the Jedi

    Side: Dark

    Date Published: 2000-04-02

    Description:
    This is my first posting of a deck, but here is my Hunt Down Deck. It focuses on getting really powerful characters down and battling the opponent away.

    Rating:
    4.5

    Cards:

    'Locations (9)
    Executor Meditation Chamber (starting)
    Executor Holotheatre (starting)
    Hoth Defensive Perimeter
    Tatooine Jundland Wastes
    Tatooine Lars Moisture Farm
    Endor Bunker
    Endor Forest Clearing
    Death Star
    Kashyyk

    Characters (19)
    Darth Vader
    Vader With Lightsaber x3
    Grand Moff Tarkin
    Mara Jade, The Emperor's Hand x2
    Jabba x2
    Boelo
    IG-88 With Riot Gun
    4-LOM with Concussion Rifle
    Jodo Kast
    Admiral Ozzel
    Djas Puhr
    Bane Malar
    General Veers
    Commander Igar
    Dengar With Blaster Carbine

    Starships (3)
    Boba Fett in Slave 1
    Bossk in Hound's Tooth
    Zuckuss in Mist Hunter

    Vehicles (2)
    Blizzard 2
    Tempest 1

    Interrupts (14)
    Evader x2
    Twi-Lek Advisor x3 (starting)
    I Have You Now x2
    Torture x2
    You Are Beaten x2
    Elis Helrot x2
    Sniper

    Effects (12)
    Visage Of The Emperor x2 (starting)
    Crush The Rebellion (starting)
    Reactor Terminal
    First Strike
    A Bright Center To The Universe
    Battle Order
    Come Here You Big Coward
    Lateral Damage
    Presence Of The Force x2
    Security Precautions

    Objective (1)
    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

    Weapons (2)
    Vader's Lightsaber
    Mara Jade's Lightsaber '

    Strategy: '

    Basically you start like any other hunt down deck, except you don't play epic duel, because this deck doesn't focus on dueling. Starting effect is Crush the Rebellion. During your turn you take either Evader or I Have You Now from reserve, and you take the one that you don't have in your hand, if you don't have either take the evader. When you are looking through reserve for this, look to see if there are any vaders in there, if you have one in your hand, then there should be 3 in your reserve deck. If you only see 2 in your reserve deck, then you know one must be in your reserve deck. I always do this to keep track of my vaders. I try to flip my objective quickly. I use the death star with a bright center to the universe to deal with operative decks. The tortures are in there to deal with inserts. If my opponent is using ground, i bring out my assault force of characters to fight him. I try to get most of my characters at one site and elis helrot them around where need be. This deck typically wins by big battles. '

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