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Denver GS Champion s LS Grab My SAC

    Deck ID: 5080

    Author: Clint "GameMaster" Hays

    Title: Denver GS Champion s LS Grab My SAC

    Side: Light

    Date Published: 2000-04-04

    Description:
    this is a pretty popular decktype but there's a reason for that. its the best there is. this one is very tough.

    Rating:
    3.5

    Cards:

    'yavin4mains.deck - Tue Apr 04 193332 2000


    Unknown Type
    Cloud City Carbonite Chamber
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Farm
    Hoth Echo Command Center (War Room)
    Rendezvous Point
    Swamp
    Tatooine Obi-Wan's Hut
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi Throne Room

    Characters (17)
    Boussh
    Chewie With Blaster Rifle
    Han With Heavy Blaster Pistol x2
    Lando With Blaster Pistol
    Leia With Blaster Rifle x2
    Luke With Lightsaber x3
    Obi-Wan Kenobi x3
    Oola
    Orrimaarko
    Tawss Khaa
    Wedge Antilles

    Creatures (2)
    Nudj x2

    Starships (3)
    Millennium Falcon
    Spiral
    Tantive IV

    Interrupts (19)
    Alter x2
    Careful Planning
    Clash Of Sabers
    Nabrun Leids x2
    Out Of Commission x2
    Sense x3
    Shocking Information
    Skywalkers
    Smoke Screen
    The Signal
    Transmission Terminated x2
    Tunnel Vision x2

    Effects (7)
    Bacta Tank
    Battle Plan
    Civil Disorder
    Draw Their Fire
    Mantellian Savrip
    Order To Engage
    Revolution

    Weapons (2)
    Obi-Wan's Lightsaber x2
    '

    Strategy: '

    note to all kangaroo @#$%ers this deck bends rops over like a kid at kangaroo camp. i beat 3 rops decks in denver. they were played by steve brentson(2 time world finalist), another expert player who is #3 in tatooine, and a 1900+ player from tatooine. the wins were by 17, 30, and 21 respectively. so dont tell me it cant beat rops.


    it seems i made a mistake and forgot to correct the deckmaker file. the cloud city carbonite chamber should be the lower corridor


    ok some card choices...

    no odds defense...who's playing dark odds these days? that's right. nobody.

    no duel defense...the deck is tight. the was i see it...if dark is dueling and they really want to win the duel they will beat me regardless of my protection unless i wanna run 4 anti-duel cards and that's not happening

    tunnel visions...this card is great...im activating a lot of force...i have cards that work well together...i'll get them during control phase instead of drawing.

    skywalkers...3 leias and 3 lukes...why not...and its good for barriers. picked it over dont get @#$%y and gift because han and luke already get destinies and obi and luke usually dont see each other.


    now how to win


    operatives- signal for battle order instead of careful planning for generics. if you dont you lose. boussh will help you drain on their planet. battle them away and use order to engage and bacta tank as well as savrip.

    isb- use draw their fire and order to engage to your advantage. force advantage will give you the game. just battle them to death.

    court- get obi to the ac earlier. use other characters to battle them to death and use civil disorder to take advantage of their lack of force.

    hdadtj- cancel visage asap. try to out of commission vader. force advantage is key. overwhelm them with battles

    rops- if you see rops chalk up another win. force advantage is huge. obi on their planet early gives you the game. save up characters to flip them back and use your ships to beat them out of space.


    '

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