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No Balance

    Deck ID: 509

    Author: Michael "rayc" Hawley

    Title: No Balance

    Side: Light

    Date Published: 1999-09-15

    Description:
    No Shelter type deck that wins through Force Choke and Raw aggression.

    Rating:
    4.5

    Cards:

    'Locations(5)
    Hoth Echo Command Center (War Room)
    Rendezvous Point
    Tatooine Jabba's Palace
    Tatooine Obi-Wan's Hut (start)
    Tatooine Tosche Station

    Characters (14)
    Ben Kenobi
    Captain Han Solo
    Chewbacca
    Han With Heavy Blaster Pistol
    Kal'Falnl C'ndros
    Leia With Blaster Rifle
    Luke With Lightsaber x3
    Obi-Wan With Lightsaber x2
    Orrimaarko
    Wedge Antilles
    Oola

    Starships (4)
    Millennium Falcon x2
    Spiral
    Tantive IV

    Interrupts (26)
    Alter x3
    Careful Planning
    Clash Of Sabers
    Courage Of A Skywalker x2
    Don't Forget The Droids x2
    Gift Of The Mentor
    Glancing Blow
    Jedi Presence
    Nabrun Leids x2
    Sense x5
    Shocking Information x2
    Sorry About The Mess x2
    The Force Is Strong With This One
    The Signal x2

    Effects (11)
    Beggar
    Draw Their Fire
    Frozen Assets
    Goo Nee Tay
    Lightsaber Proficiency
    Bacta Tank
    Revolution x3
    Traffic Control
    Civil Disorder
    '

    Strategy: '

    Basically the same as my Light Fight deck that was criticized for weakness against Big Blue. I bought back 2 card slots by replacing the 2 Premier Obis with EPP Obis and getting rid of the 2 Obis Sabers. I dumped the Gift of the Mentor because the Lightsaber fetch function is no longer usable and very often I like to use ben and Luke as parts of separate strike teams.
    This deck is supposed to fight and force choke. Go for the beatdown. You must be careful not to get your mains stuck on and indoor location only to have your opponent play Imperial Arrest Order. Use Oola and Civil Disorder to keep your opponent deploying things piecemeal. I have only tried this deck against a big Blue type deck once. It did very well. The dark side could not muster enough force to fight effectively and stayed pretty much on the defensive the whole game.

    Start Obi's hut. If your opponent starts Jabba's palace or the Audience chamber or both, use Careful Planning to get out Jabba's Palace.
    Otherwise (except ISB), use Careful Planning to get out Tochi Station.
    Get Obi or Luke to the station ASAP to gain the force activation. If they are playing Hunt Down wait until you have the anti dueling cards
    in hand to deploy Ben or Luke.

    I have cut back on the Revolutions because most good dark decks tend to imunize themselves by using non revolvable locations. Since most of these locations give the light side a some force as well, you should be activating plenty of force.
    Use your opponent's locations against him/her. Revolve them, if this is to your advantage. Drain at his/her locations. Sense annoying interrupts and reacts. Alter Bad Feeling Have I and other effects.

    Against Opperatives, go fight. Never let them flip.
    Against ISB, use the signal to start Draw Their Fire and go for the beatdown with either Frozen Assets or Beggar.


    '

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