Deck ID: 5124
Author: Michael "Joz" Josem
Title: Pacific Blue 4
Side: Dark
Date Published: 2000-04-05
Description:
Use ISB to kill your opponent quickly.
Rating:
4.0
Cards:
'dark 000306 isb pac blue3.deck - Thu Apr 06 131025 2000
Unknown Type
Coruscant
Spaceport Docking Bay
4 Tatooine
Tatooine Cantina
Tatooine Desert
Tatooine Docking Bay 94
Tatooine Great Pit Of Carkoon
Tatooine Jabba's Palace
Tatooine Jawa Camp
Tatooine Jawa Canyon
Tatooine Jundland Wastes
Tatooine Krayt Dragon Pass
Tatooine Lars' Moisture Farm
Tatooine Mos Eisley
Tatooine Tusken Canyon
Characters (20)
Admiral Ozzel
Chall Bekan
Chyler
Colonel Wullf Yularen
Corporal Derdram
Corporal Oberk
Corporal Vandolay
Lieutenant Renz
Lt. Pol Treidum
Navy Trooper Vesden
Officer Evax
7 Outer Rim Scout
Sergeant Tarl
Sergeant Torent
Starships (7)
Boba Fett in Slave I
Bossk In Hounds Tooth
2 Dreadnaught-Class Heavy Cruiser
Executor
Vader's Personal Shuttle
Zuckuss in Mist Hunter
Interrupts (6)
5 Overload
Twi'lek Advisor
Effects (8)
A Bright Center To The Universe
Imperial Arrest Order
4 Sunsdown
2 Tatooine Occupation
Unknown Type
ISB Operations/Empire's Sinister Agents
'
Strategy: '
NOTE Change one ORS for 5D6RA7, and Vader's Shuttle for Boba in Ship
Use Tatooine and Sunsdown for real quick force drains. Track 0s to kill off EPPs w/ Overload. Start IAO and fetch the two docking bays quick (obviously Tat first, and the spaceport next to it)
vs Ops. You win. Their drains are -1 'cause of either 5d6 or another ISB on their planet.
vs mains. You win. They are too slow, your drains are too fast, they can only apply one beating (at most) 'cause of IAO, and any they do get off will be almost killed by Overload. Order To Engage is not a problem 'cause you can send your guys on suicide battles, killing an EPP, and retrieving yours at the end of the turn.
vs Hidden Base. You win. Play the spaceport docking bay next to Kessel or Coruscant or Kiffex (one of their big drains) to limit that, and use use your ships to probe, but more importantly to run away, keeping battle plan satisfied.
vs Y4. You win. You goto their sites and flip 1st or second turn ('cause you get to control 2 rebel base sites). You can't be force choked, cause you have so many locs, and your stuff is real cheap
vs Jedi Test 1. You win through Tatooine Occupation and early big drains...Jedi Test 1 won't normally be completed to 3rd turn at the earliest, which means you should get off at least 1 (possibly two) big drains of 10 or more. Draining for 1 at 5 sites plus 5 more for Tat Occupation is not something to be sneezed at.
vs Profit. Get Chall Bekan and an ORS out, using Chall to fetch another ORS, move outside and drain at TJP, flipping first or second turn. They won't be able to drain 'cause theirs are -1, and they can't beat you down 'cause Han and another main had to get to the AC to free Han.
The ships were chosen so they could stay alive, and not worry about attrition. I might consider changing the ships to capitals (Jabba's Cruiser and Bossk), thereby avoiding X-Wing Laser Cannons and allowing you to throw more peopl ein the back seat as forfeit fodder (Yularen and Evax etc. are forfeit=7)
Anyway, this deck will go, as a minimum, at least 2-1 in a tournament, and normally 3-0, depending upon your competition.
Have a good one,
Mike J --- joz@swccg.com '