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Pacific Blue 4

    Deck ID: 5124

    Author: Michael "Joz" Josem

    Title: Pacific Blue 4

    Side: Dark

    Date Published: 2000-04-05

    Description:
    Use ISB to kill your opponent quickly.

    Rating:
    4.0

    Cards:

    'dark 000306 isb pac blue3.deck - Thu Apr 06 131025 2000


    Unknown Type
    Coruscant
    Spaceport Docking Bay
    4 Tatooine
    Tatooine Cantina
    Tatooine Desert
    Tatooine Docking Bay 94
    Tatooine Great Pit Of Carkoon
    Tatooine Jabba's Palace
    Tatooine Jawa Camp
    Tatooine Jawa Canyon
    Tatooine Jundland Wastes
    Tatooine Krayt Dragon Pass
    Tatooine Lars' Moisture Farm
    Tatooine Mos Eisley
    Tatooine Tusken Canyon

    Characters (20)
    Admiral Ozzel
    Chall Bekan
    Chyler
    Colonel Wullf Yularen
    Corporal Derdram
    Corporal Oberk
    Corporal Vandolay
    Lieutenant Renz
    Lt. Pol Treidum
    Navy Trooper Vesden
    Officer Evax
    7 Outer Rim Scout
    Sergeant Tarl
    Sergeant Torent

    Starships (7)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    2 Dreadnaught-Class Heavy Cruiser
    Executor
    Vader's Personal Shuttle
    Zuckuss in Mist Hunter

    Interrupts (6)
    5 Overload
    Twi'lek Advisor

    Effects (8)
    A Bright Center To The Universe
    Imperial Arrest Order
    4 Sunsdown
    2 Tatooine Occupation

    Unknown Type
    ISB Operations/Empire's Sinister Agents
    '

    Strategy: '

    NOTE Change one ORS for 5D6RA7, and Vader's Shuttle for Boba in Ship
    Use Tatooine and Sunsdown for real quick force drains. Track 0s to kill off EPPs w/ Overload. Start IAO and fetch the two docking bays quick (obviously Tat first, and the spaceport next to it)

    vs Ops. You win. Their drains are -1 'cause of either 5d6 or another ISB on their planet.

    vs mains. You win. They are too slow, your drains are too fast, they can only apply one beating (at most) 'cause of IAO, and any they do get off will be almost killed by Overload. Order To Engage is not a problem 'cause you can send your guys on suicide battles, killing an EPP, and retrieving yours at the end of the turn.

    vs Hidden Base. You win. Play the spaceport docking bay next to Kessel or Coruscant or Kiffex (one of their big drains) to limit that, and use use your ships to probe, but more importantly to run away, keeping battle plan satisfied.

    vs Y4. You win. You goto their sites and flip 1st or second turn ('cause you get to control 2 rebel base sites). You can't be force choked, cause you have so many locs, and your stuff is real cheap

    vs Jedi Test 1. You win through Tatooine Occupation and early big drains...Jedi Test 1 won't normally be completed to 3rd turn at the earliest, which means you should get off at least 1 (possibly two) big drains of 10 or more. Draining for 1 at 5 sites plus 5 more for Tat Occupation is not something to be sneezed at.

    vs Profit. Get Chall Bekan and an ORS out, using Chall to fetch another ORS, move outside and drain at TJP, flipping first or second turn. They won't be able to drain 'cause theirs are -1, and they can't beat you down 'cause Han and another main had to get to the AC to free Han.

    The ships were chosen so they could stay alive, and not worry about attrition. I might consider changing the ships to capitals (Jabba's Cruiser and Bossk), thereby avoiding X-Wing Laser Cannons and allowing you to throw more peopl ein the back seat as forfeit fodder (Yularen and Evax etc. are forfeit=7)

    Anyway, this deck will go, as a minimum, at least 2-1 in a tournament, and normally 3-0, depending upon your competition.

    Have a good one,
    Mike J --- joz@swccg.com '

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