DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
EV-9D9 Madness

    Deck ID: 5256

    Author: Jonathan "jonnychu" Chu

    Title: EV-9D9 Madness

    Side: Dark

    Date Published: 2000-04-09

    Description:
    This deck sets up a massive drain by turn four and wrecks several popular light decks, including Yavin 4 mains

    Rating:
    4.0

    Cards:

    'Start Tatooine, Combat Readiness for Tatooine Jabba's Palace (3)

    Locations (3)
    Tatooine Jabba's Palace
    JP Audience Chamber
    JP Droid Workshop

    Characters (25)
    EV-9D9 x5
    R1-G4 x4
    R4-M9 x2
    WED15-I662 'Treadwell' Droid x2
    E-3P0
    EG-6 x5
    Jabba the Hutt
    Mosep x2
    IG-88 x2
    4-LOM (normal)

    Starships/Vehicles (3)
    Zuckuss in Mist Hunter
    Bossk in Hound's Tooth
    Boba Fett in Slave 1

    Interrupts (22)
    None Shall Pass x6
    Sense x4
    Alter x4
    Control x2
    Hutt Smooch x2
    Elis Helrot x3
    Imperial Barrier x2

    Effects (3)
    No Bargain
    Tatooine Occupation
    Broken Concentration '

    Strategy: '

    This deck is a wrecker. The strategy is fairly obvious Start the start, pull Audience chamber and draw for more droids, then pull Droid workshop and begin the droid (all deploy -1) dropping madness. EV-9D9 can drain at the Workshop for +1 for each other droid there, and Power droids are power +X where X is the number of non-power droids there. Since the droids are so cheap to deploy, second or third turn you can pull Jabba with the audience chamber game text and go nuts with SAC. 4/4/2 should be enough to out-SAC most decks now, and despite the 6 None shall passes, most of the destiny in this deck is <4 so you should be able to draw it. The SAC is mostly to protect the None Shall Passes - no mains should be able to hit Jabba's Palace until late in the game, when it's too late for them anyways.

    More specific strategy
    So you have a drain of 9 at the droid workshop. There are several ways to stop this, most of which you can counter

    Bargaining Table/Rebel Fleet alter should wreck this.
    Undercover spies Hutt smooch should be enough - most decks don't run more than Boussh or the occasional TK-422 or r2d2 undercover. Throw in a pol treidum if you're afraid of undercover tech. Don't forget none shall pass can bounce a lot of guys.
    Hidden Base You have three ships and hidden base is pretty slow. Save them to probe.
    Dagobah testing Hopefully you will catch wind of this before you play against it and thus start jabba's/broken concentration. Otherwise, pull mosep instead of jabba the hutt and go for a quick start - you may be able to drain off some key guys or the test 1.
    Putting a guy down or moving a guy over to block the drain with like 5 power droids (you can search for them with EV9d9) your power is usually in the 50's to 60's. They will get hammered. Elis around the squad for more beats.
    Ultimatum If he puts guys on the ground you can hammer them. elis around a group of droids and wreck him so he doesn't occupy 3. Jabba at the chamber or bounty hunter ships at tatooine should satisfy your part of Ultimatum. This hurts the most.

    The deck is fast and of course it has problems, but right now with so much ROPs and Anti-ROPs meta going around a deck like this could surprise someone..

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.