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MWYHL -Training Daughter

    Deck ID: 5299

    Author: Preston "Bravo 3" Stahley

    Title: MWYHL -Training Daughter

    Side: Light

    Date Published: 2000-04-10

    Description:
    This deck slows/stops the DS from draining while using a few tricks to cause damage.

    Rating:
    4.0

    Cards:

    'Objective (1)
    Mind what you have learned / Save you it can

    Jedi Test(5)
    Jedi Test 1
    Jedi Test 2
    Jedi Test 3
    Jedi Test 4
    Jedi Test 5

    Locations (6)
    Dagobah [S]
    Dagobah Yodas Hut
    Dagobah Swamp
    Dagobah Jungle
    Dagobah Training Area
    Cloud City Carbon Freezeing Chamber

    Characters (10)
    Daughter Of Skywalker
    Yoda
    EPP Obi
    EPP Luke
    Son Of Skywalker
    Arcona x3
    Artoo
    EG-4


    Weapons (1)
    Anakin's Lightsabler

    Interrupts (22)
    The Signal x4 [S]
    It Could Be Worse x4
    Visored Vission x5
    Out Of Comission x3
    Off The Edge x3
    Gift Of The Mentor
    Transmission Terminated
    Effective Repairs

    Effects (15)
    Anger, Fear, Aggression x4
    Projection Of A Skywalker x2
    Polarized Negative Power Coupling
    Wise Advise [S] if you have reason to belive your opponent is playing SAC
    What're You Tryin to Push On Us?
    Yoda's Hope
    Wars Not Make One Great
    Traffic Control
    Order To Engage
    A Gift
    Battle Plan [S] '

    Strategy: '

    This deck is a bit strange. However, this will only throw off your oppenent and keep him guessing giving you a slight advantage. The things this deck can acomplish fall into catagorys. Depending on the deck you are playing against you can decide which ones need to be done in what order to slow their deck down. Keep in mind that you will never get them ALL to work in a game so don't try it.

    *Slow thier drains
    There are many ways to do this here. First you have Battle Plan. Once you complete JT #1 you can put down your 2 Projections to take away more You have many signals to get out Wars Not Make One Great. If you can get Artoo and they are playing COTVG you can send him there as A Gift to really screw them. If they somehow get through all this just It Could Be Worse the damage away with your spare force

    *Cause damage
    This part is a little tricky. The first way is useing you Anger, Fear, Agression. These cause good damage if they forgot their Resistance. The second way really works against decks heavy on interrupts. Get out Polarized NPC and use your Visored Vission as a used. This is always good since you are putting cards back and they are losing force. The other way is good to use your Arcona/Order To Engage trick. This is risky so only do this one if you are sure they won't do anything to keep one from reacting. Another way is late in the game if they leave someone alone thinking you won't do any harm drop your Luke/Obi/Gift Of The Mentor combo you've been saving

    *Retreive force
    This is also hard but helps a lot You should get the 10 force for fliping the obj once you complete test 5. But what if thats not enough? In the meantime try to use your Off The Edge with your EG-4. If they are playing CC this should be easy and you usually retreive 4-5 force each time with the droid just hanging out until you need to play another one.

    I hope you found this deck interesting Remeber most of these cards aren't mandatory so change whatever you don't like here. Just have fun with it

    '

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