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The big Red

    Deck ID: 5320

    Author: Bastian "Death Star" Winkelhaus

    Title: The big Red

    Side: Dark

    Date Published: 2000-04-11

    Description:
    No objective-deck starting Death Star using all the good stuff.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Death Star (SL)
    Coruscant
    Endor
    Kashyyyk
    Endor Dark forest
    Hoth 3rd marker
    Tatooine Jabbas palace x2
    JP Audience chamber

    Characters (16)
    Darth Vader, DLOTS
    EPP Vader
    Grand Moff Tarkin
    Jabba the Hutt
    EPP Boba Fett
    ECC IG-88
    ECC 4-LOM
    EJP Dengar
    Jodo Kast
    Mara Jade
    Dr. Evazan
    Igar
    Ozzel
    Motti
    Evax
    DS-61-2

    Vehicles (3)
    Blizzard 2
    Tempest 1
    Dune Walker

    Weapons (1)
    Maras lightsaber

    Device (1)
    Homing Beacon

    Creature (1)
    Bubo

    Starships (6)
    Bossk in Bus
    Boba Fett in Slave 1
    Dengar in Punishing 1
    Zuckuss in Mist hunter
    IG-88 in IG-2000
    Executor

    Interrupts (15)
    Masterful Move
    Twilek Advisor
    Dark Maneuvers
    Trample
    Set for stun
    Hidden Weapons
    Jabbas through with you
    You are beaten
    Imperial Barrier x2
    Sense x2
    Alter x2
    Monnok


    Effects (8)
    Battle Order
    First Strike
    Imperial Arrest Order
    There will be hell to pay
    Imperial Decree
    Resistance
    Oppresive Enforcement
    Reactor Terminal '

    Strategy: '

    If I read a report about a major tournament at the moment, everybody seems to play Throne room/mains in the US. You should be able to handle that one with this deck.
    Start Death Star and take a effect depending on the matchup. Against ops, start Battle Order. If you suspect SAC, start Oppresive enforcement. If you suspect numbers, start resistance. Obviously your choice will be better in the later part of the tournament where you should have heard about what the other players play.
    With some destiny tracking, this deck has really lots of removal. I posted a similar deck some months ago, but with all the enhanced cards this one really rocks. Dont rush into battle before you set up a destiny, that way you can allways inflict some damage. Theres no need going for one big beatdown, as you cant prevent the play of Houjix if he left a force. Plus you can retrieve much more, if you battle more often -)

    '

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