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Throne Room Sagan Style

    Deck ID: 5325

    Author: Alan "Serpent" Sagan

    Title: Throne Room Sagan Style

    Side: Light

    Date Published: 2000-04-11

    Description:
    I think the title says it all.. The deckI used to win the BC provincials.

    Rating:
    4.0

    Cards:

    'Sites (10)
    Massassi Throne Room
    Swamp
    Farm
    Massassi Headquarters
    Yoda's Hut
    Chief Chirpa's Hut
    Echo Command Center
    Obi's Hut
    Rendezvous Point
    Lower Corridor

    Characters (17)
    Obi-Wan Kenobi x3
    Luke with Lightsabre x3
    Leia with Blaster x2
    Boushh
    Han with Blaster x2
    Lando with Blaster
    Chewie with Blaster
    Melas
    Tawss Khaa
    Orrimaarko
    Oola

    Creatures (2)
    Nudj x2

    Ships (3)
    Tantive IV
    Spiral
    Millenium Falcon

    Weapons (2)
    Obi-Wan's Lightsaber x2

    Effects (6)
    Mantellian Savrip
    Order to Engage
    Bacta Tank
    Civil Disorder
    Battle Plan
    Draw Their Fire

    Interrupts (20)
    Sense x3
    Alter x2
    Clash of Sabers
    Nabrun Leids x2
    The Signal
    Skywalkers
    Carefull Planning
    Gift of the Mentor
    Tunnel Vision x2
    Transmission Terminated x2
    Out of Commission x2
    Shocking Information x2
    '

    Strategy: '

    Note to current reviews
    No Smoke Screen cause i don't got em, plus i'd rather
    trust Out of Commision and Shocking info, my recycling
    5's. With the activation i get it's not hard to track at all.
    Out of Commision is definately worth the card slot, a recyling
    5 at any time. Plus the out of play function is great, Catch
    there Twi'lek first turn, no more twi'leks. if you do a first turn
    Trans Terminated, Out of Commision, no more Visage. I've
    gotten Chall Bekan in an ISB scum outer rim scout deck, that
    might've been a game winner. I've hit tarkin before too. that
    card is NEVER a waste to me, and has become a staple in many
    a light side deck of mine.
    For manip, two shockings is more than enough considering how
    rare manip is. Any more would be over preparation, hunt down
    is probably 10 times more common, but do you see 3 trans termies?
    no. so even if they grab my shocking, i'm still making them lose a total
    of 10 cards, plus there grabber. Then with my massive activation,
    tunnel visions, aliens, senses, whatever, there's no way they can
    screw all my guys.
    Redemption will definately be added in if i ever use this deck again though.
    Didn't throw in WAYTTPOU because i didn't feel it was needed, although
    it would definately be a good edition.

    What can i say, it's throne room. This one
    has better destiny then most, with the recycling
    out of commisions and shocking infos. Has a small
    s/a package, just to get rid of some annoying things
    and perhaps save your ass from a duel.

    Vs space
    when was the last time you played against a dark
    space deck? Truthfully, it was a looong time ago,
    and i've never played vs an ominous rumours... so
    this deck is great for my area. Get obi+saber
    to the lower corridor, load up the falcon, tantive
    and spiral, and chuck guys to the savrip. track
    those 5's

    Vs Ralops
    Never tested. Prevent the flip, this is IMPERATIVE.
    Nothing pisses a ralops player off more than having
    to pick up for cards, getting drained for that extra
    1, and not adding 3 to their destiny. Set up the
    lower corrdidor for a drain with a coupla guys if
    it seems safe, while mains with the occasional Alien
    back up run around raltir. Sense their important
    reacts, let the wussy ones slide. Order to Engage
    is Killer. A well timed skywalkers/Gift of the Mentor
    with tracked 5's will ruin their day too. If they're
    not going walkers, they're dead cause of your weapons.

    Vs Non Dueling Huntdown
    Should be a win for you. You have a huge force
    advantage, your savrip and tank can save you, hack
    there guys, rinse and repeat. Trans Terminate Visage,
    AFTER they lose there force during your turn and before
    you lose yours (automatic actions, you pick the order).
    or put boushh there and break cover, but you might
    want to back her up, espescially if Imperial Arrest
    order is out. The game is over once you get Oola going
    with Civil Disorder.

    Vs Dueling Huntdown
    What i DIDN'T want to play against. Truthfully,
    although the extra 5's in this deck are great,
    they're not enough to save you from a duel even
    with courage and glancing, so why pack em. If
    i was doing the dueling, i wouldn't do it in a big
    tournament unless i KNEW i would win. Run Luke Run
    would definately be a worthy edition.
    Otherwise, you can kill vader, eventually smush your
    nudjs to drain there, drain at the corridor, beat up
    vader some more, spank mara, and abuse your force advantage.
    Once oola's out with civil disorder, games yours.
    I'm really tempted to add in another oola and civil
    disorder since they REALLY wreck huntdown...

    Vs Court
    the only Court i've played against is a friend of
    mine's court. This deck lost by 20. His is NOT
    the average court though, so whatever ) Same
    strategy as non dueling hunt down, spank em where
    you can, abuse your savrip and bacta tank.

    Vs Manip
    the massive force generation should allow you to
    get a main out, or an alien. Shocking Info
    will lay some hurt down on there scans and miyoom,
    sense when needed. But how often do you see manip?

    Numbers
    No number protection. oops. Well that's a weakness,
    and a big one too. But how often do you see Dark
    Numbers?
    Gee that seems to be my answer to alot of this decks
    weaknesses )

    So you can tinker a bit to suit your style,
    scrap the out of commisions for don't forget the
    droids, maybe chuck in RLiR1 and GLiG1, combined
    with savrip can realy do same pain in space. Push
    cards would be good editions too.
    But these are all judgement calls. So Blah p





    '

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