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Rops Sagan Style

    Deck ID: 5329

    Author: Alan "Serpent" Sagan

    Title: Rops Sagan Style

    Side: Dark

    Date Published: 2000-04-11

    Description:
    At-St's on Rops, easy to defend Ralltir,and then smash the opponent.What i used to win the BC ProvincialChampionship.

    Rating:
    4.0

    Cards:

    'Objective (1)
    Ralltir Operations

    Locations (12)
    Death Star
    Coruscant
    Kashyyyk
    Spaceport Docking Bay
    Jungle
    Forest
    Swamp
    Hoth Wampa Cave
    Hoth Ice Plains
    Coruscant Imperial Square
    Dagobah Cave
    Ralltir

    Characters (17)
    Officer Evax
    Lt. Cabbel
    AT-ST Pilot x3
    Major Marquand
    Lt. Watts
    DS-61-2
    Lt. Arnet
    Mara Jade
    Commander Igar
    Darth Vader
    Darth Vader, Dark Lord
    Navy Trooper Vesden
    Grand Moff Tarkin
    Ig-88 with Riot Gun
    Lt. Pol Treidum

    Creatures (1)
    Bubo

    Vehicles (7)
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3
    Tempest Scout 5
    Tempest Scout 6
    Blizzard Scout 1

    Starships (4)
    Boba Fett in Slave 1
    Zuckuss in Mist Hunter
    Death Squadron Star Destroyer
    Executor

    Weapons (2)
    Mara's Lightsaber
    Vader's Lightsaber

    Effects (8)
    There'll be Hell to Pay x2
    Bad Feeling Have I
    Security Precautions
    Crush the Rebellion
    Imperial Arrest Order
    Oppressive Enforcement
    Battle Order

    Interrupts (8)
    Omni Box
    It's Worse
    Alter x3
    Evader x2
    Twi'lek Advisor '

    Strategy: '

    Changes to the deck I'm pulling out Omni Box
    and It's Worse. In is going Search and Destroy
    and Ability Ability Ability.
    I'm also gonna try to make room for a main course..

    Start Bad Feeling have I, unless you're scared
    of the massive Revo deck, then start Crush the Rebellion.

    SAC protection not really needed, only sense protection.
    The only things they can S/A are bad feeling have i, reacts,
    and alter. Alter plus Push on there sense wins you that
    war, espescially if oppresive enforcement is out.

    There are a couple of differences from other AT-ST
    Rops decks. No tramples how about that. Reasons
    1 I dont' have any )
    Reason 2 They're not reliable enough for the way
    I play this deck. When i hit my opponent, i want
    to hit him, not go 'oh please smush him'. They're
    great for Bothan Spies, but not really great for
    mains. Deck is chock full of 3, and you need a 4.
    So in goes Bubo for spy defense, he can be pulled
    with the swamp too which is an added bonus. He's
    also a GREAT Nudj killer, espescially if you can
    convert there swamp first turn.
    Pol Treidum was a personal choice, Spies are
    popular enough in Kamloops to warrant him. Never
    used him at the provincials, If i take this to
    a Grand Slam or Continental, i'll probably scrap
    him for a main course.
    More Characters than most Ralops decks, this makes
    it more reliable. There have been SOO many games
    i should've lost, but the extra characters just
    let me outlast em. Check out my Vancouver Tourney
    Report, Game 4 vs David Houle. Without that extra
    power, i was gone.
    This also me to spread out and beat them down in
    more spots after the flip. Tempest Scout1+Arnet,
    Tempest Scout2+watts+marquand, Mara, Vader (with
    or without Tarkn), Ig-88, Tempest 1 + Igar, and then
    add in whoever else is handy such as evax, cabbel,
    ds-61-2 (all preferably helping piloting or in there
    own walker) and you can take out quite alot.

    Space My space compliment is perfect. All
    have some form of immunity, which is the big
    kicker against hidden base. just throw up an
    at-st pilot on the big E, or evax or some other
    shmuck and you got destiny. Heck why even bother
    searching for there hidden base, convert coruscant,
    probe kiffex, kessel, and throw Boba and Executor,
    one at each. until they get rid of boba, they have
    no drains.

    Vs Throne Room
    Haven't lost to it yet. The extra power is what
    pulls me through, i can still cause alot of damage
    without the flip. Go for the flip if you can,
    beat them down where it's too your advantage,
    and try to get that drain at kashyyyk and you'll
    do fine.

    Vs Profit
    I learned this the hard way. Do NOT deploy what
    would normally be a good force early on to Tatooine.
    that Free Master Luke is gonna cause some hurt.
    get Ralltir set up, then try to pound em into the ground.
    Drain at kashyyyk, and remember, your AT-ST's aren't
    limited to reacting around Ralltir, they can do
    it on Tatooine too (cept #3).

    Numbers
    at-st pilots and vesden. Nuff said.

    Speeders
    The extra power should help out here, they'll send
    a giant beatdown squad at you, and you should
    be able to take it. Then beat em back, or run
    away until you can. Drain at Kashyyyk (damn i
    say that alot).

    Harvest
    Push cards and beatings, plus your constant drains.


    I am seriously scared of this deck. Mechanical
    Failure and Romas Lock can hurt, but even then
    it's got the power that allows you to take it.


    '

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