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Okay LS put up your duke s

    Deck ID: 5346

    Author: Butt "ltkettch" Munch

    Title: Okay LS put up your duke s

    Side: Dark

    Date Published: 2000-04-11

    Description:
    This deck is good for battling, draining,and driving your opponent crazy.

    Rating:
    4.5

    Cards:

    '

    Objective (1)

    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

    Locations (10)

    Bespin
    Cloud City Downtown Plaza
    Cloud City East Platform (Docking Bay)
    Cloud City Port Town District
    Dagobah Cave
    Death Star
    Executor Holotheatre
    Executor Meditation Chamber
    Hoth Echo Command Center (War Room)
    Kashyyyk

    Characters (18)

    4 - LOM With Concussion Rifle
    Admiral Ozzel
    Bossk With Mortar Gun
    Commander Igar
    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith x2
    Darth Vader With Lightsaber
    Dr. Evazan
    DS-61-2
    DS-61-3
    Grand Moff Tarkin
    Lieutenant Cabbel
    Lieutenant Watts
    Mara Jade, The Emperor's Hand x2
    Officer Evax

    Interrupts (9)

    Evader
    I Have You Now
    It's Worse
    Limited Resources
    Point Man
    Torture
    Twi'lek Advisor x2
    You Are Beaten

    Effects (13)

    Bad Feeling Have I
    Battle Order
    Blast Door Controls
    Come Here You Big Coward
    Crush The Rebellion
    First Strike
    Imperial Arrest Order
    Reactor Terminal
    Responsibility Of Command
    Search And Destroy
    Secret Plans
    Security Precautions
    Visage Of The Emperor

    Weapons (3)

    Mara Jade's Lightsaber
    Vader's Lightsaber

    Creatures, Vehicles, Starships (6)

    Bubo
    Blizzard 2
    Boba Fett In Slave 1
    Dreadnaught - Class Heavy Cruiser
    Tempest 1
    Zuckuss In Mist Hunter


    Strategy

    Basically this deck is good for just about
    everything. It provides more than adequate
    activation pretty early on in the game. It
    can battle very well on the ground with plenty
    of forfeit fodder, provided by IAO. It can
    also hold its own in space. Responsibility of
    Command is in there to keep HDATJ flipped, and
    to screw with profit decks. Some of the
    interrupts like Limited Resources, It's Worse,
    and Point Man are usually cycled in and out of
    the deck for Torture, Circle, or sniper, depending
    on where I'm playing at. Bossk with mortar gun
    will also be cycled for bossk in hound's tooth.

    I'll give you a quick run-down on what I do against
    some of the more popular LS strategies.

    Vs Hidden Base

    Start with security precautions. I'll usually hold
    back all of my starships until I can see a worthwhile
    beatdown, or until they flip. Setup Vader and Mara
    on cc for drains, and draw like made until I get search
    and destroy. SAD is like a second visage when you're
    playing against HB or MWYHL. If they're running trying
    to pull off kessel runs, I just park everything at kessel
    and wait for them to beat me off the system. With Vader
    and Tarkin in a dreadnaught, and 4 - LOM in the Mist Hunter,
    it takes a lot of freighter captains to take control of the
    system.

    Vs MWYHL

    Start with IAO or Bad Feeling. With IAO, and a good draw I
    can always flip on the first turn vs MWYHL. With vader and
    mara draining like crazy on cc, and visage and SAD going, the
    opponent has to train really fast or the game is pretty much
    over. If they're going to train to five, vader, tarkin, and
    mara will land on dagobah and kill everyone. That'll end the
    game real fast.

    Vs Profit

    Start with IAO, or Secret Plans, or CHYBC. I hardly ever start
    with secret plans, mostly because if they want to retrieve the
    force they're going to save up for it. I almost have to get IAO
    out be cause these games usually have a lot of battling. This
    is where ROC comes in. Most people in my area give ben and luke
    their lightsabers and one of them gets a proficiency. If they
    don't come and battle me, they'll just try to drain me out. ROC
    says the character may not initiate battles or force drains. Most
    people with profit just say, what, that suck's, I HATE YOU
    Even with ROC I can't seem to beat profit unless I battle them.
    I never ever deploy anything to the audience chamber at the beginning
    of the game, it's just asking for trouble. If I lose it's usually
    because I did something really dumb.

    Vs Yavin 4 Revo

    Start with Crush. First turn pull out the evader. Deploy bubo to
    yavin 4 and eat some nudjs. All the cc sites and systems are pretty
    much unaffected by revolution. All you're losing is 2 activation.
    Don't deploy the cave. The executor sites are the only thing you
    have to worry about being revo'd. But if you've got the evader in
    your hand, they usually don't do anything with the revo's. Be careful,
    if they deploy one revolution, don't cancel it The opponent is
    counting on you to have only one evader in your deck, after you cancel
    the revo, they'll play voyeur and make you lose your only evader, or
    they'll just grab it and you'll never get it back. If the game comes
    down to battling, stack some destinies, and your forfeit fodder weenies
    will win the game.

    Vs Operatives

    Start with IAO or battle order. There's only 1 guy in my area who plays
    speeder ops. The games are usually close in differential but I haven't
    lost yet. I'll just beat him on drains, or come down and battle him at
    his weakest site. Once again the forfeit will win the game if it comes
    down to battling.

    I think that covers just about everything.
    The versatility of this deck is amazing. Like I said before I will
    usually change a few cards around to give the deck a completely
    different strategy. The effects in the deck are absolutely necessary to
    defeat some of the popular LS strategies.

    I'd like to thank you in advance for rating my deck and any helpful ideas
    you have will be welcomed.

    Until next time,

    --- ltkettch
    '

    Strategy: '

    k '

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